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openCLN-BodyI reconnected the numBodies output port to the corresponding input on the kernel. This composition was really making my computer flip out when I would adjust the published numBodies; I believe this is because of the fact that the Initial Values javascript is still attached, which then causes the Position/Velocity calculations that happen with the feedback loop to be off. The composition has been performing OK for me since doing that.
Mesh Noise (Composition by gtoledo3)
This is a fully updated version of Mesh Noise.qtz mesh filter, with illegal assignments turned to new floats so that it works with the OpenCL compiler. It's companion "fixed" filter is @ http://kineme.net/composition/gtoledo3/MeshBend Mesh Bend (Composition by gtoledo3)
This is a fully updated version of the Mesh Bend filter, with illegal assignments changed to work with the OpenCL compiler. It's companion fixed filter is @ http://kineme.net/composition/gtoledo3/MeshNoise Mesh Filters.qtz from Apple OpenCL Developer Examples with Fully Working Mesh Noise, and Mesh Bend UpdateThis is, as the title says, a revised version of the "Mesh Filters.qtz" example from Open CL Apple Developer Examples. In it, is a fully working updated revision of Mesh Noise filter. Also included, is a revised version of the Mesh Bend filter (also posted in a revised "Pages Jiggle.qtz" earlier today), which retains most of the functionality of the original Mesh Bend.
Working "Pages Jiggle"/Mesh Bend update exampleAs the title implies, this is an update to the Pages Jiggle.qtz from the OpenCL Developer Examples for Quartz Composer that allows it to function properly.
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