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openGlQuartz Composition Translation/Compilation/Anything ElseHi, I am an independent computer programmer working on a game based in Quartz. I had planned to submit it to Apple as an iPad app, but you can probably imagine my expression when I had coded 4500 patches, and then discovered that my source for thinking that Quartz Composer was supported on the iPhone/iPad OS was false... So what I would like to do is translate my Quartz Composition into an iPhone/iPad OS compatible language such as Cocoa and/or OpenGL. Is there any easy way to do this, or must it be done manually? My time is pretty much free. Advice of any kind would be greatly appreciated. Thanks, mindoftea
OpenCl Open Gl InteropI thought you guys might find this interesting, stumbled across it tonight The article is for C#, but pretty cool nonetheless. http://www.cmsoft.com.br/index.php?option=com_content&view=category&layo...
GL Tools 1.4 crash in Music VisualizerPlease find quoted below the resulting crash report when iTunes ducked my CLGL variation of the Arabesque screensaver as a music visualier. I am going to dive in and take a look at what I've changed to provoke this error, seems to be one of the presets alone, all others run AOK. GLTools got mentioned in dispatches as follows :- Process: iTunes [1936] Path: /Applications/iTunes.app/Contents/MacOS/iTunes Identifier: com.apple.iTunes Version: 9.0.3 (9.0.3) Build Info: iTunes-9031501~5 Code Type: X86 (Native) Parent Process: launchd [134] PlugIn Path: /Users/cybero/Library/Graphics/Quartz Composer Patches/GLTools.plugin/Contents/MacOS/GLTools PlugIn Identifier: net.kineme.GLTools PlugIn Version: 1.4 (20091217.2212r6563) Date/Time: 2010-02-24 12:41:20.288 +0000 OS Version: Mac OS X 10.6.2 (10C540) Report Version: 6 Interval Since Last Report: 321683 sec Crashes Since Last Report: 58 Per-App Interval Since Last Report: 190820 sec Per-App Crashes Since Last Report: 1 Anonymous UUID: 1AA3AE71-8AF0-44AD-8109-9157EDB0AF38 Exception Type: EXC_BAD_INSTRUCTION (SIGILL) Exception Codes: 0x0000000000000001, 0x0000000000000000 Crashed Thread: 0 Dispatch queue: com.apple.main-thread Application Specific Information: objc[1936]: FREED(id): message retain sent to freed object=0x1de4bc30 Thread 0 Crashed: Dispatch queue: com.apple.main-thread 0 libobjc.A.dylib 0x970374b4 _objc_error + 116 1 libobjc.A.dylib 0x970374ea __objc_error + 52 2 libobjc.A.dylib 0x970357dc _freedHandler + 58 3 com.apple.QuartzComposer 0x968d0b48 -[QCStreamExporter_QCArray createRepresentationOfType:withProvider:withCount:elementSize:type:options:] + 1830 4 com.apple.QuartzComposer 0x968d0178 -[QCStreamManager createRepresentationFromProvider:ofType:withCount:elementSize:type:options:] + 1490 5 com.apple.QuartzComposer 0x969c7ce0 -[QCStream(QCStructure) _populateWithStream] + 301 6 com.apple.QuartzComposer 0x969c737e -[QCStream(QCStructure) memberAtIndex:] + 71 7 net.kineme.GLTools 0x1e296ebf 0x1e27c000 + 110271 8 com.apple.QuartzComposer 0x96840575 -[QCRenderingManager renderAtTime:arguments:] + 1674 9 com.apple.QuartzComposer 0x968a5a71 -[QCRenderInImage executeSubpatches:arguments:] + 118 10 com.apple.QuartzComposer 0x968a54cc -[QCRenderInImage execute:time:arguments:] + 2557 11 com.apple.QuartzComposer 0x9683f396 -[QCPatch(Private) _renderAtTime:arguments:] + 111 12 com.apple.QuartzComposer 0x9683f302 -[QCRenderingManager addPatch:context:time:arguments:nextExecutionTime:] + 2200 13 com.apple.QuartzComposer 0x9683e21f -[QCPatch(Private) __execute:arguments:] + 754 14 com.apple.QuartzComposer 0x9683deba -[QCPatch(Private) _execute:arguments:] + 1728 15 com.apple.QuartzComposer 0x9683e991 -[QCPort _execute:arguments:] + 268 16 com.apple.QuartzComposer 0x9683dd6e -[QCPatch(Private) _execute:arguments:] + 1396 17 com.apple.QuartzComposer 0x9683e991 -[QCPort _execute:arguments:] + 268 18 com.apple.QuartzComposer 0x9683dd6e -[QCPatch(Private) _execute:arguments:] + 1396 19 com.apple.QuartzComposer 0x9683e991 -[QCPort _execute:arguments:] + 268 20 com.apple.QuartzComposer 0x9685dc3d -[QCMultiplexerImagePort _execute:arguments:] + 130 21 com.apple.QuartzComposer 0x9683dd6e -[QCPatch(Private) _execute:arguments:] + 1396 22 com.apple.QuartzComposer 0x9683e991 -[QCPort _execute:arguments:] + 268 23 com.apple.QuartzComposer 0x9683dd6e -[QCPatch(Private) _execute:arguments:] + 1396 24 com.apple.QuartzComposer 0x9683e7ac -[QCPatch(Private) _executeSubpatches:arguments:] + 243 25 com.apple.QuartzComposer 0x9683e5e1 -[QCPatch(Customization) nextExecutionTimeForSubpatches:time:arguments:] + 192 26 com.apple.QuartzComposer 0x9683e4e9 -[QCPatch(Customization) nextExecutionTime:time:arguments:] + 81 27 com.apple.QuartzComposer 0x9683e443 -[QCPatch(Private) _nextExecutionTime:arguments:] + 461 28 com.apple.QuartzComposer 0x9683e18f -[QCPatch(Private) __execute:arguments:] + 610 29 com.apple.QuartzComposer 0x9683deba -[QCPatch(Private) _execute:arguments:] + 1728 30 com.apple.QuartzComposer 0x9683e7ac -[QCPatch(Private) _executeSubpatches:arguments:] + 243 31 com.apple.QuartzComposer 0x9683e5e1 -[QCPatch(Customization) nextExecutionTimeForSubpatches:time:arguments:] + 192 32 com.apple.QuartzComposer 0x9683e4e9 -[QCPatch(Customization) nextExecutionTime:time:arguments:] + 81 33 com.apple.QuartzComposer 0x9683e443 -[QCPatch(Private) _nextExecutionTime:arguments:] + 461 34 com.apple.QuartzComposer 0x9683e1d7 -[QCPatch(Private) __execute:arguments:] + 682 35 com.apple.QuartzComposer 0x9683deba -[QCPatch(Private) _execute:arguments:] + 1728 36 com.apple.QuartzComposer 0x9683c4ba -[QCContext nextExecutionTimeForPatch:time:arguments:] + 643 37 com.apple.QuartzComposer 0x9683c231 -[QCGraphicsContext nextExecutionTimeForPatch:time:arguments:] + 73 38 com.apple.QuartzComposer 0x9683c00b -[QCOpenGLContext nextExecutionTimeForPatch:time:arguments:] + 528 39 com.apple.QuartzComposer 0x9683bde8 -[QCPatch(Runtime) nextExecutionTime:arguments:] + 92 40 ...QuartzComposer.iTunesPlugIn 0x188ead89 iTunesPluginMainMachO + 9304 41 ...QuartzComposer.iTunesPlugIn 0x188eb210 iTunesPluginMainMachO + 10463 I will try to reproduce the CLGL related problem in a simpler composition that does not redistribute Apple's own code, as is personally and privately the case on my machine at present. First sigill of this year BTW :-) .
openGL 2 CL vertex parser with javascript array data.first off i want to tell people about my new website http://pixel8r.info this is my personal home blog dynamic dns server that i will be filling with all my quartz composer experiments as well as other cross-modal interactive patches and or related interdisciplinary abstracts. today i made a openGL2CL writer, or well made a program to parse out the individual structures of vertex, uv and normal data from an openGL mesh header file. This is so I can manually populate vertex data through JavaScript. The problem I am running into is I am unable to do the java equivalent of System.out.println meaning i want to write all my arrays to a file so i can copy and past the correct format into java script. When i try and write a file it seems to only write one index at a time and overwrites the previous line with the new line. so I want to write a file but do /n or carriage return. Is the string file writer the appropriate method for this ? So I made a patch that is spitting out arrays as well as arrays or structures of the original columns and rows of the vertex data which seems like i could just feed them into javascript to make a structure or pass through as variables. i would like to be able to use the file writer though. Any suggestions. You can download and view my meshWriter GL2CL structures by the following link.
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