|
peakStart particle explosion at volume peakI'm using a particle explosion and would like it to begin when my audio channel peaks. I've tried a lot of different things, but the closest I get is enable/disable it when the volume tops a value. But then it of course just show/hide the animation. So what I want is the animation to begin at it's original position and from the beginning of the animation. Is it possible? Have you got any tips?
|