perspective transform

Creating an immersive projection in QC

monobrau's picture

Hi!

I'm wondering if anyone has experience or advice on the following problem I'm trying to solve.

We're tying to create an immersive projection, based on two walls at a 90 degree angle and a floor plane. Something like CAVE http://en.wikipedia.org/wiki/Cave_automatic_virtual_environment or the ps3 commercial http://www.youtube.com/watch?v=zLBMghIJM5Q

Right now I came quite far using three manual set 1024's perspectivematrix patches with the same 3d scenes from different angles. It is still not perfect, and the textures won't align seamless in most cases.

I've attached a sample patch with my current progress. You'll need Kineme's Datatools, filetools, GLTools, Vade's Syphon, and 1024 perspectivematrix plugin's.

I tried different approaces experimenting with the FOV, camera, matrix transform and lookat patches and mesh warping in madmapper without better results than this current perspectivematrix approach.

Ideally I think it's best to be able to generate a cube map of a 3d scene in QC, but I can't find any elaborate resources on how that's done.

To sum it up:
Is it possible to generate a cube map in QC?
Might there be a different approach that I haven't though off?
Do you have some leads to more info on this topic?

Thanks!