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point structureiniTreeStructure (iniTree with vertices output)Some days ago I posted iniTree plugin, that allow to draw recursive ternary trees. Gtoledo suggested to rewrite the plugin as a provider. Asking the community what is the best way to output a structure from a QCplugin, I used the method suggested by dust, and the implemented iniTreeStructure, which is a iniTree plugin witch outputs vertices positions. Inputs:
Outputs:
Polar 3D Point Structure from Cartesian Point Structure and back again conversion patches.Sometimes it's much easier to animate point data by modulating it's distance from a point (say origin point for simplicity). When dealing with a large set of points and using Javascript to convert ["X","Y","Z"] to ["d","theata1","theata2"] is pretty CPU intensive. It takes enough CPU just to adjust the values of the points you want that it would make sense to do the arbitrary co-ord system conversion inside two custom plugins. I guess OpenCL lends itself to this but I'm a) on Leopard and b) like the idea of a simple plugin to do this c) will find OpenCL daunting when I do get to it! d) hear OpenCL is unstaaaable at this point. One patch to convert point structure objects from [x, y, z] to [d, Θ1, Θ2]. Mess with d value on some of the points (or Θ1/Θ2 values if that's your thing). Another patch to convert from [d, Θ1, Θ2] back to [x, y, z] to be feed to Kineme Point Structure patch. I know it's not a good time to request new Kineme patches but I figured in a way it's quite a simple build (if you can do that sort of thing which I obviously can't) and it might interest somebody as an exercise. Conceptually at least it sounds easy!
Collada DAE to GL Tools Structure via OpenCL (Composition by gtoledo3)
This is a composition that shows the simplest way to turn a loaded dae/collada object into a structure that can be rendered by GL Tools 1.4 structure render patches. I'm including a sphere for testing. Sooo, have both files on your desktop, or say, in downloads... the same folder, or replace with the model of your choice. Below, are some clips of a little more fleshed out (though less universal) version, with some extra mesh filtering going on...
Kineme 3D Vertices as a Structure?Hello, Is it possible to access a k3d object vertices as a structure or something? There are default noise,bend and other transformation patches, but I need some more control over those vertices. Can you guys tell me if its possible?
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