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uvkineme 3d image inputI need a bit of advice on using the image input on the k3d object renderer patch. I am trying to texture live video onto the faces of simple, low poly 3d objects (a pyramid for instance), of which I have modelled and loaded into the patch. Essentially I want to end up with the "front image","Left Image" type schema for the built in primitives but using my own models. When I feed the input an image it looks like it is just using a single pixel from the video as it just comes out as a solid colour. No amount of image resizing etc seems to change this. Is it because the faces are single polygons? My models are at 1,1,1 scale in the loader, and I can't seem to texture it in a manageable way. Help would be really appreciated. :)
QCMesh Triangles (Composition by gtoledo3)
This composition illustrates how to construct triangles in QC using only stock patches, and also how to UV map them, so that they are successfully textured. |