|
sculpty gesture wip (Composition by dust)
this is an open cl sculpture patch. included is a parametric sphere which you can set to variable resolutions for different level of quality. scroll x is rotate y... scroll y is rotate x...and two finger rotate is rotate z.... pinch changes z depth. by deeding the mesh back into itself it is possible to sculpt on all sides etc.... |
OH.
http://kineme.net/composition/gtoledo3/OpenCLSculpt
http://kineme.net/composition/gtoledo3/OpenCLSculpt#comment-15316
Sincerely, gt
(edit)
(edit)
What I find interesting about this reworking of the System Mesh Bulge is that unlike other examples of such kernel reworks that I and others have done in times past, it is exceedingly stable in 64 bit QC, whereas I find a lot of my reworks of the kernels entailed, with or without JavaScript , done in Snow, are fairly stable in QC 32 bit in Lion [which application mode seems preferred by the older reworks], but unstable in QC 64 bit.
I do not find this example to be stable in 32 bit mode, which is merely tendered as an observation, rather than as a criticism.
I consider all such works to be original after their own fashion.
The crashes I experience are I think down to older CL code on my part, or perhaps are due to the interoperability, or the lack of, betwixt JS and OpenCL and the Mesh Renderer.
I do really like the inclusion of scrolling controls in this example.
Smoothly done [in 64 bit mode].