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step sequencer (Composition by dust)
here is a simple step sequencer / trigger that takes a variable bpm input. it produces the same results as coges step trigger/seq patch although simplified and derived from different math. basically i take the number 15/bpm gives you your 16th note duration which is used to delay a signal counter. this works beautiful in unity as i am able to sync up lots of tracks. qc hiccups a bit if your messing with the editor while its running. probably best to use something like this for visuals rather than music. |
Great thankin' you. I think that will be useful. Will have a look at the coge sequencer as well, is that within the app or already separate somewhere?
For roll.
sweet was wondering why the 16th notes where not triggering the way intended. i was thinking i didn't need to subtract 1 because the signal is triggering on start. how is the modulo helping to play the 16th notes.
fixed
why 'substruct-1'
first signal -> count up multiplexer ->can't trig source#0
but
use modulo ->first index source#15
change
count-1 <= 0 ? 0 : (count-1)%16
Here it is: http://www.quartzcompositions.com/phpBB2/upload/details.php?file=1410
This is really old, CoGe drives the sequencer from Cocoa from years ago.
BTW, here is a link to the latest CoGe version which was fully QC driven, newer versions are Cocoa+OpenGL driven: http://coge.lovqc.hu/forum/viewtopic.php?f=15&t=25