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Start particle explosion at volume peakI'm using a particle explosion and would like it to begin when my audio channel peaks. I've tried a lot of different things, but the closest I get is enable/disable it when the volume tops a value. But then it of course just show/hide the animation. So what I want is the animation to begin at it's original position and from the beginning of the animation. Is it possible? Have you got any tips?
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Timeline patch , if the sounds are a fixed track & / or Conditionals , possibly with Range, which might better suit a thoroughly dynamic range.
http://kineme.net/forum/Discussion/DevelopingCompositions/Particletrigge...
replace midi/keyboard with audio peak (conditional : if peak > threshold...)