I have a not yet finalized 3D text plugin for QC. It works pretty well most of the time, but some encodings/font combinations cause crashes deep within FTGL, which I've yet to determine the cause of.
Maybe ill post a build? Its not a "mesh" output, it just renders a string directly to GL, with geometry.
Kineme2D has a Vector With String patch, that can be hooked to Extrusion with Vector. That will create a keyed structure of that gives vertices and normals, that can be connected to a Kineme GL Triangle Structure. It would be a little tricky to process the structure to do deformation, if you needed, but you could use a GLSL environment to do that.
You can also look at Apple's Developer Connection site, for the "OpenCL" examples. There is a patch that shows how to create an OpenCL heightfield from an image with string patch. I think that's less likely to work on a great variety of machines.
You could also try feeding an image with string patch to some GLSL shaders.
I have a not yet finalized 3D text plugin for QC. It works pretty well most of the time, but some encodings/font combinations cause crashes deep within FTGL, which I've yet to determine the cause of.
Maybe ill post a build? Its not a "mesh" output, it just renders a string directly to GL, with geometry.
Kineme2D has a Vector With String patch, that can be hooked to Extrusion with Vector. That will create a keyed structure of that gives vertices and normals, that can be connected to a Kineme GL Triangle Structure. It would be a little tricky to process the structure to do deformation, if you needed, but you could use a GLSL environment to do that.
You can also look at Apple's Developer Connection site, for the "OpenCL" examples. There is a patch that shows how to create an OpenCL heightfield from an image with string patch. I think that's less likely to work on a great variety of machines.
You could also try feeding an image with string patch to some GLSL shaders.
I guess a patch with a mesh output would be the ideal possibility, but I'll give the other ones a try :-)
Thank you