Extending Audio Input Spectrum

tsimbidis's picture

Hi!

I'm working on an interactive installation which will visualize voice. Seeing as the standard Audio Input frequency spectrum go well beyond that of the human vocal range I'd like to know if there's a way to make this more specific (as in giving more accurate results) to better serve the purpose.

Any help would make me a happy noob! :)

jrs's picture
Re: Extending Audio Input Spectrum

search for audio spectrum in the search box and you will find a heap of relevant posts and instructions

tsimbidis's picture
Re: Extending Audio Input Spectrum

I've been searching for hours now and can't seem to get it working. Is it possible to, say, split the first three bands into smaller segments somehow?

Any links or tutorials would be appreciated!

cybero's picture
Re: Extending Audio Input Spectrum

In addition to what jrs has advised you about, I'd recommend that you download and use Kineme Audio Tools. Much more flexbility, way better than the stock patch Audio Input.

scottbernoth's picture
Re: Extending Audio Input Spectrum

After you have installed Kineme Audio Tools try having a look at this

PreviewAttachmentSize
512 Band Audio Sweep.qtz48 KB

cybero's picture
Re: Extending Audio Input Spectrum

That's a really good example scottbernoth, which example, incidentally , also evidences well one of the good reasons to employ a string printer. [ref this post: http://kineme.net/forum/DevelopingCompositions/Stringprintertok3dfilepath] :-)

scottbernoth's picture
Re: Extending Audio Input Spectrum

Thanks mate, As someone who as never written a line of code in me life, It continually astounds me what you can produce with QC.