Quartz Composer Particle System inside an Iterator

pkorac's picture

Hey guys

I had been trying to make copies of a particle system with an iterator for quite a bit, and I finally found a solution. If it helps anyone else as-well even better.

What's the trick? - the particle system's Timebase needs to be set to external
- then just like with Random patches, you publish the Patch Time input from within the iterator and you hook up the time from outside
- you then do some simple math with each of the iterations (this one is important, because each particle system needs it's own time) - i usually use the math expression ( outsideTime + currentIndex*offset ), where offset is just a constant such as 200 or 300

That's it. I've attached the composition and a screenshot, but you can also find them here.

particleIterator.qtz37.27 KB
Screen Shot 2012-06-23 at 23.03.58.png
Screen Shot 2012-06-23 at 23.03.58.png75.77 KB