gl quad structure

caseyfarina's picture

I'm trying to connect points in a mesh with quads and keep them oriented towards the front (camera). I've hacked together the following math inside an iterator but it definitely takes a hit when the iterations get cranked up.

I have a feeling there is some way to do this with gl quad structure but i'm not sure how to reformat a structure of x,y,z points into a quad structure. Any suggestions would be greatly appreciated.

Thanks, Casey

caseyfarina's picture
Re: gl quad structure

Here's the example patch.

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example question 3.qtz44.88 KB

cybero's picture
Re: gl quad structure

try using a named structure maker patch