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Tossing A Frisbeeso i posted a vertex hit tester a few days ago. it was my intent to build something like this game i'm building in unity 3d for the iPad... http://pelican.asap.um.maine.edu/~oconnordw/discStream.html ....in qc and the vertex hit tester was my first step. i think all the components are in qc all ready like forces, mouse, track ball etc... so i decided on going with a frisbee golf type of game instead of a tower defense sort of thing. was wondering if i could get any feedback as to how intuitive steering the disc is etc... the first shot is a mid range.... you need to steer the disc into diamond inside the basket to load a new level..... the second basket is a long range shot... both shots are make-able.... you aim the disc with your mouse xy and can pump the disc up for extra loft until gravity brings you down. there are a few basic components. power, hook, range, and loft. all of which are derived from quaternion rotational attributes of the frisbee object. eventually i will get around to designing 18 levels with a regular golf type of logic. right now its just a hole in one challenge until i get the physics worked out. |
this is a fun shot as well...
a sort of sky dive glide type of thing. i made the targets easier to hit while programing....