Tossing A Frisbee

dust's picture

so i posted a vertex hit tester a few days ago. it was my intent to build something like this game i'm building in unity 3d for the iPad...

http://pelican.asap.um.maine.edu/~oconnordw/discStream.html

....in qc and the vertex hit tester was my first step. i think all the components are in qc all ready like forces, mouse, track ball etc...

so i decided on going with a frisbee golf type of game instead of a tower defense sort of thing.

was wondering if i could get any feedback as to how intuitive steering the disc is etc...

the first shot is a mid range.... you need to steer the disc into diamond inside the basket to load a new level.....

the second basket is a long range shot...

both shots are make-able....

you aim the disc with your mouse xy and can pump the disc up for extra loft until gravity brings you down.

there are a few basic components. power, hook, range, and loft. all of which are derived from quaternion rotational attributes of the frisbee object.

eventually i will get around to designing 18 levels with a regular golf type of logic. right now its just a hole in one challenge until i get the physics worked out.

dust's picture
Re: Tossing A Frisbee

dust's picture
Re: Tossing A Frisbee

this is a fun shot as well...

a sort of sky dive glide type of thing. i made the targets easier to hit while programing....