local/global 3D transformation trubles
Hi, I'm currently working with local transformations in QC, and I'm having a bit of truble with 3D tranformation patch. My guess is that objects inside 3D tranformations don't rotate always using local coordinate system.
Look at the attached composition: If I use 45 as Y rotation, the cube is correctly rotated around the Y axis (fig. X0_Y45_Z0.jpg). From this configuration, if I add a Z rotation of 45, the cube is correctly rotated around the LOCAL Z axis (the blue one, fig. X0_Y45_Z45.jpg).. ..but if instead of adding a Z rotation I add X rotation of 45, the cube is rotated around te GLOBAL X axis, not arounde the local one (witch is the red one, fig. X45_Y45_Z0.jpg).
..am I doing something wrong or it is a QC bug?
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