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v002 plugins updateHello Just a quick word - v002 plugins are on github, along with some new (previously unreleased) work. All plugins are being vetted against 10.8 (and so far, all work) , and we plan on supporting and continuing to release for 10.6/7/8. Also, here are two compiled plugins we would love people to take a look at, which we hope are now past beta and 100% ready to go: http://v002.info/downloads/beta/v002%20Open%20Kinect.plugin.zip Now supports multiple Kinects fully (100% tested - in QC and in hosts like VDMX), depth un-projection and color rectification so perspective correct geometry is returned and color data is re-aligned to the depth image so texture mapping is correct and aligned. We alsosupport supporting both floating point depth, and position map outputs for use with the new Rutt Etra. http://v002.info/downloads/beta/v002%20Rutt%20Etra.plugin.zip And update to the Rutt Etra, now much faster due to use of OpenGL multiple render targets, (3 render passes are now concatenated into 1), with additional controls, and an option for raw position map rather than luma displacement, so that point cloud data can be rendered, as well as particle systems, waveform and vector scope like displays, etc. Please note, earlier betas of the Rutt Etra had a different plugin name, so it would not conflict with existing installs. This version replaces the previous 2.0, and should be a drop in replacement. Thanks.
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Apologies, urls were not percent escaped (figured the forum would be smart enough - or let me edit - guess I'm wrong twice!)
http://v002.info/downloads/beta/v002%20Open%20Kinect.plugin.zip
and
http://v002.info/downloads/beta/v002%20Rutt%20Etra.plugin.zip
Thanks.
hi vade , thanks for the updates // i get this error opening quartz, after installing the v002 open kinect plugin. i'm on 10.6.8
Adding the v002 Open Kinect plugin causes a Quartz Error for me on 10.6.8
Oops i was wrong still have the same rpoblem
Interesting. Let me see if I can re-create. Thanks for testing!
Im also having problems building the morphology and media tools projects.
Did i miss the already compiled versions?
The xcode projects seemed to be missing a few files. And any libraries i do not have.
You have to git-checkout so that you ensure you grab the v002-Utilties which is linked as a submodule. How did you grab the source - via zip link / download on the page?
Yes i just grabbed the zip download.
You can just download v002-Utilities then, which is the place where those files live. We link that repo as a "submodule" so changes we make there propagate across all v002 projects. Guess the downloader doesn't grab that, so you need to move it manually into there.
I've found the issue with 10.6.8, and am working around it. Basically, its because we are using the new 10.7 category keys. 10.6.8 complains about it, and dies a horrible death, when really it should just be ok and move on. Thanks for catching this, ill have a fix shortly.
Ok, I've fixed the issues with 10.6.8, and have updated those two links. I'm in the process of pushing the fix to the GIT repo source. Thanks.
Here is an example of getting correct perspective and color data from the Kinect, and drawing it with the Rutt.
Yes i just grabbed the utilities part as that was all that was missing although it's still bringing up a missing file and build error?
Yes, this is the bug that we bumped into, this is because you are building on 10.6.8. Replace that string with @"categories" and it will work.
indeed it works on 10.6.8 now //
but i get this weird extrude on all the modes, except points. ( see screenshots attached )
Yes, you will get this, because of how the geometry actually disconnected /distinct from the Kinect position data, and the Rutt assumes things are connected. Those modes work for Luma displacement (because in the video input, its displacing a plane), but for position data from the Kinect, they won't. Points work best. I've tried a few ways of fixing this, but none are great. If I come up with something, expect an update :)
Working fine here for me on all modes with the Rutt Etra plug in.
Note that this was with webcam and not a kinect for displacement image
got it , nice .. for sure it works much faster the new version, good update.
nice... FTGL up and running.
I've just updated the download link with new features. We now support the Kinect For Windows hardware*, "near mode", and the Kinect hardware accelerated depth hole filling algorithm, for slightly smoother depth profiles.
This device appears to be the same as the original XBox Kinect, with a different USB identifier. I don't have one, so I cannot test this first hand. That said, libfreenect branch I am using supports it.
Thanks.
Open Kinect now working fine on 10.6.8
How does this github stuff work? Do we have to compile our own versions in Xcode? Advice? Sorry if I am blind. I'm on 10.7.4.
Right now, I've yet to 100% test the other plugins, or take the time to compile them out, package them, etc. Honestly, its mostly packaging, putting change-logs and taking the time to make sure everything is in order. Github makes transitional changes/testing easier, and more open in that sense.
So if you want things other than the 2 plugin's I've linked, you'll need to download, or checkout the git source and compile them in Xcode 4.4 or 4.5DP2. I hope I can release these alongside 10.8 launch, and am testing compatibility with 10.8 GM, through to 10.6.8. More projects and beta's will likely be up on Github (and a few released projects that we have yet to clean up enough to put on Git, namely the current v002 Movie Player, and the Glitch plugins).
Ok, thanks. I have Xcode 4.2.1, which might be why nothing will compile without errors? Not a huge deal, for now I'll stick with the two you posted. :)
Rutt Etra looks good, haven't really pushed the speed issue. Z position has to be at -1 to rotate around center point on Y-axis?
Rutt rotates about 0,0,0, not about the center of displacement (which may vary frame to frame).
Great to know you will be supporting 10.6.
I always used to update to the latest OS (right back from System 7!), however 10.7 Lion is the first Mac OS that I did not feel compelled to upgrade to and doubt I will jump to 10.8 Mountain Lion either.
okay, cool. a little confused about that, where 0,0,0 actually is in relation to the rutt etra 3D space, but no prob as long as it's expected behavior.
so i already had a v3.0 rutt etra installed, but you say above this replaces the 2.0... in this one the exported params are jumbled top to bottom.
You are on 10.7 ?
10.7.4. or looks like just the "max clipping" goes at the bottom, as opposed to "jumbled".
anyways, it is working well, have rutt etra image as input for another rutt etra, i.e., inside a render in image feeding to a replicate in space inside a render in image, going out syphon server to syphon recorder.
Under 10.7, when QC Editor is running 64 bit, official API plugins have port ordering issues. This has been a bug plaguing 10.7 since its inception.
ok, makes sense, i have seen that come up.
One more thing -- not sure if this has been there in other versions of Rutt Etra. There a line that splits the screen horizontally and won't go away. It's bugging me a little now but it's also possible it has been there for multiple versions.