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Fire WorkHello ! There is a fire work simulator made with particles. Strangely, it may crash sometimes at launch. (both qtz and QB app). Is this because I'm asking too much in my particles system ? Anyway, I wonder if there is a better way to trig a particle emitter than enabling "visible" input of a particle object. Thanks for trying and please "tear it apart" as you wish ! greetings.
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Curiously enough, once I'd sorted out the file paths for the sound files, your composition ceased crashing [sigexec type of crash]. However, although your .app plays the visuals , no sounds emanate, sorry to say, even though the resources are in the application bundle's Resources folder. Tested on Lion.
Hello cybero an thank you to have tested.
Sorry for the non-appropriate file paths... I changed to relative file path, but it's still crashing sometimes for me...
Better would be to remove the "trigger patch" and replace it by a "super-emitter", no ?
but, are we able to know the current age of a particle emitter (in order to change objects's operator settings after a certain time for example, especially emitter rate) ?
It seems it is not possible to change an emitter's rate after it's creation (by a "super-emitter"). is it true ?
thanks a lot for any infos !