spritesheet glsl / iterator demo

gtoledo3's picture

I've had the idea of manipulating gl color of render patches that are inside of a GLSL shader to create texture offsets since a discussion about this a long time back on the qc developer list.

This morning I was kind of curious to try hooking up a sprite sheet to the same kind of setup, offsetting y as well as x, and iterating a bunch of sprites inside.

It works. I didn't take the time to get a sprite sheet where stuff is spaced correctly or fine tune the x/y offsets, so you'll see some icons cut off/lapping onto other sprites. That's why it's here in the Woodshed. I think it's a neat thing for people to be aware is possible though, so here it is.

This would probably be a sweet way to approach certain things. You'll likely be limited by resolution of color steps, so tread lightly and test well.

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spritesheet glsl iterator demo.qtz250.24 KB