Kineme3D uses standard OpenGL VBO-assisted rendering. Inside QC, Kineme3D objects will obey Fog, Lighting, 3D Transformations, Trackballs, and even GLSL shaders.
See the Vimeo Kineme3D Collection for some examples.
Credits
- @gtoledo3: structure explode.qtz sample composition and cubeball.obj model
- @franz - Corbu.3ds model
- @usefuldesign.au: logo
- Ryan Mohler - "Nemo" model for PointCache.qtz
Known Issues
- OS 10.8 introduced changes to the OpenGL calls made in QC's Mesh and Sprite patches. In OS 10.8 and later, a
Sprite
orMesh Renderer
patch rendered in the same scene and directly before a Kineme3D Object may corrupt the Kineme3D object's triangle buffer.
Workarounds:
- If possible, modify the rendering order such that
3D Object Renderer
is before theSprite
patch, or not immediately following it. - Use
3D Plane Generator
and3D Object Renderer
in lieu of aSprite
patch.
Unsupported on OS X Mountain Lion (10.8) and above
Please download the trial and make sure it meets your needs before purchasing. Due to bugs in Apple's Quartz Composer framework, we cannot guarantee that Kineme plugins will work properly on Mac OS 10.8 and above.