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Release: KinemeCore, v20090430

Release Type: Beta
Version: 20090430
Release Notes

This build of KinemeCore features some fixes and several aggressive optimizations. Overall, the user interface should be smoother than previous versions with KinemeCore installed.

Additionally, a Jump-To-Time feature was added that allows you to jump to any time in a composition. This is handy for inspecting timeline-based compositions. (Note that there's a "feature" in QuartzComposer where very very large time steps (0 to 20000seconds, for example) it will reset the time back to 0... not sure why it does this, but it's not us!)

As noted above, a lot of the changes this time around were optimizations/restructuring internally, so please hammer on it to make sure I didn't break anything in the process. Full Screen editors and Viewers are still quirky, I know that much, but otherwise things should behave identically to before.

Some possible bugs with crash report submissions have also been tinkered on -- if you experience a crash while doing this, please let us know, and provide as much information as possible (we've not been able to reproduce it in-house, so we're not sure exactly where to look)

One notable bugfix was when publishing to root from inside a green macro inside a red macro -- this would throw an exception and leave port publishing in a promptless state.

KinemeCore-20090430.zip339.88 KB

Installation Instructions

Place the plugin file in
/Users/[you]/Library/Graphics/Quartz Composer Patches/
(Create the folder if it doesn't already exist.)

Kineme3D uses standard OpenGL VBO-assisted rendering. Inside QC, Kineme3D objects will obey Fog, Lighting, 3D Transformations, Trackballs, and even GLSL shaders.

See the Vimeo Kineme3D Collection for some examples.

Or, for free, you can use Vuo. Vuo is a complete visual programming environment for Mac, similar to Quartz Composer. With Vuo you can load and manipulate 3D meshes, just like Kineme3D enables you to do with Quartz Composer. And, unlike Quartz Composer, Vuo is actively developed.


Known Issues

  • OS 10.8 introduced changes to the OpenGL calls made in QC's Mesh and Sprite patches. In OS 10.8 and later, a Sprite or Mesh Renderer patch rendered in the same scene and directly before a Kineme3D Object may corrupt the Kineme3D object's triangle buffer.


  • If possible, modify the rendering order such that 3D Object Renderer is before the Sprite patch, or not immediately following it.
  • Use 3D Plane Generator and 3D Object Renderer in lieu of a Sprite patch.

Unsupported on OS X Mountain Lion (10.8) and above

Please download the trial and make sure it meets your needs before purchasing. Due to bugs in Apple's Quartz Composer framework, we cannot guarantee that Kineme plugins will work properly on Mac OS 10.8 and above.