R: Rejected

QC Auto Class Stubbing or Code Generation of QC Context

i have always wanted code stubbing or code generation from a qc file. not sure if this is a duplicate request or not, or how feasible a hack like that would be but to be able stub out or auto class generate a qc file much in the same respects as you would do with UML some really complex systems could be made very fast especially if implementations where generated as well as get set properties kind of like modeling with core data i guess but in qc related context. i'm sure there would be some privacy issues and this would have to be a hack but maybe its possible. any thoughts

Very strange Results when iterating through a list generating jpegs

I have a simple Comp that iterates through a List of 11 Names showing them for one second. I use QuarzCristal to produce 11 jpegs with the 11 different names.

Frame 6 and 7 get the same Name. The last name is missing.

I have no clue whats going wrong but shouldnt there be 11 jpegs each with a different name and no name left out?

I think there is a bug somwhere.

Thanks for Hepling! Alex

Human mapping

Hi all. I like to make something but i don't know how. i like to make "human mapping", with sensors in the musician's bodys, making "moving masks", maybe in quartz composer? with what sensors? its possible? maybe with motion detection? how a can make a movable mask in QC? thanks! marcos

vimeo.com/prack

Mesh Capture Plugin

How about a plugin to capture a dynamic mesh and allow saving as a file, or multiple rendering of the same dynamically-generated mesh by more than one Mesh Renderer patches?

I understand there is an OpenGL extension called TransformFeedback that might allow this.

a|x

Export PDF (as in vector art not rasterised image) from QC

I always though the Kineme PDF Renderer patch was for exporting not importing until I just tried to use it the other week.

Now I keep finding reasons to desire a plug in that can translated point and line structures into a PDF based on the Viewer Window Perspective. (Other 3D objects like cubes, quads & spheres would be great too ;) ) Obviously one can snapshot or render in Quartz Crystal to a TIFF but I'd like to be able to grab art-work of points and lines and use them in Illustrator as vector artwork ie. lines (line structure)and circles (point structure). This would allow some 3D QC magic inside (pretty much) 2D Illustrator.

I can't think of another way to do this unless one can export to a 3D file then import in a 3D app then print to PDF to get the paths in 2D.

I just made a double helix quickly in QC but tracing it off in Adobe Illustrator is boring, especially if I want to change the perspective.