You can currently kinda use the "Particle System" to do this, if you feed (independent) random generators into the X and Y values.. But the random generators only update when the graph is traversed (every frame), so you get lots of particles with repeated X/Y coordinates, like the attached composition.
However http://www.tml.tkk.fi/~tilmonen/vee/ handles randomness in a modular manner, and evaluates lazily, so that the randomness happens at the time of each particle creation.
I'm thinking of porting VEE to a series of QC patches. (This would be a pretty huge project though.)
You can currently kinda use the "Particle System" to do this, if you feed (independent) random generators into the X and Y values.. But the random generators only update when the graph is traversed (every frame), so you get lots of particles with repeated X/Y coordinates, like the attached composition.
However http://www.tml.tkk.fi/~tilmonen/vee/ handles randomness in a modular manner, and evaluates lazily, so that the randomness happens at the time of each particle creation.
I'm thinking of porting VEE to a series of QC patches. (This would be a pretty huge project though.)
This was also requested by potlan --- http://potlan.livejournal.com/388559.html