3D stuff

cwright's picture

I've been thinking about 3D stuff in Quartz lately, and one obvious patch would be an importer of sorts from various formats. There was even some recent discussion on the qc mailinglist about this functionality.

I'm not sure how much more developed it is in QCLeopard, but I think that instead of just a simple mesh importer, we might also want to make some kind of keyframe or skeletal animation patch for these 3d models.

Keyframing can be a hack using the object buffer (not yet released), but skeletal animation will require some more working.

Unfortunately, my knowledge of how people actually use and manipulate geometry for real projects is quite limited. Any thoughts or ideas on how we can develop 3D functionality in QC? smokris, is the 3D system more developed in QCLeopard?