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Audio Tools : Add a loop options in Audio File input patch

could be nice to have a 'loop' options in Audio file input like the one we have in Audio File player. Best regards

Quartz Builder problems!

Hello there! first off all thanks and amazing work off all the team keep on it!!

Buuut im having bug, i will try to explain all the process.

Im making an app with Quartz builder on macbook pro 10.7.4... and all goes fine. when i build de app and run on 10.7.4 and my old macbook 10.6.8 all goes fine. Buuuuut when i run the app on my 10.8.4 the app runs like middle. Middle os functions work well.

The app is some audio react compositions with on/off buttons.

Please i really need some support because i have to bulid this app for next 2 weeks!!!


Any chance of Data Tools being made 10.9 savy?

I know the policy on Mavericks and Kineme QC plugins vis a vis Vuo work taking priority. It's just that almost every comp I made in 2012 used Data Tool patches. Be great if I don't have to install another partition just to install 10.8.

Thanks. Alastair

video tools HAP codec support

Support for GPU accelerated hap playback, with alpha channel.


Artnet Support for Isadora

I was told by the creator of Isadora, that Kineme was creating an Artnet Actor for Isadora. I would be very interested in this as that is how I would like to control that program.

Quartz Builder app loading feedback

It would be nice if a build app could give some feedback when loading. Sometimes some of my larger compositions build to an app have up to 10/20 seconds loading time, and while loading there is no visual feedback.

Either a standard progress bar, or even better some kind of definable 'splash screen' would be nice to have.

FR: QuartzCrystal GUI 'time scale' field not restricted to only one digit after decimal point

I was advised to use plist file in preferences folder to set this value precisely. Of course it is unwieldy,so my FR.

thanks, ak

Kinect tools crashing on idle

(sorry if this is the wrong place for this..please delete if so)

I've been using the kinect for a bunch of tests and it's been working pretty great. I prefer the Kineme plugin to the v002 for now, but it has been crashing a lot on me.

The crashes only seem to happen when I leave the composition on and walk away for a while. If I'm sitting there and working on the comp it typically runs as stable as ever. It crashed as I was typing this and not working on the composition.

I'm trying to identify relevant info to paste here from the console and crash logs, but the crashes always identify the kinecttools plugin as the culprit. Let me know if there is other info I can provide.

I am running a new imac, 4gb ram, 10.6.7, quartz 4, kinecttools 0.3,

Got this error in console which seemed related: 5/4/11 10:45:26 AM [0x0-0xea0ea].com.apple.QuartzComposer.editor[1595] [Stream 70] Expected 1748 data bytes, but got 1908. Dropping...

Here is the latest crash log portion:

Process:         Quartz Composer [1595]
Path:            /Developer/Applications/Quartz Composer.app/Contents/MacOS/Quartz Composer
Identifier:      com.apple.QuartzComposer.editor
Version:         4.0 (103.1)
Build Info:      QuartzComposerEditor-1030100~304
Code Type:       X86 (Native)
Parent Process:  launchd [107]
PlugIn Path:       /Library/Graphics/Quartz Composer Patches/KinectTools.plugin/Contents/MacOS/KinectTools
PlugIn Identifier: net.kineme.KinectTools
PlugIn Version:    0.3 (20101124.1900r8514)
Date/Time:       2011-05-04 10:51:57.690 -0400
OS Version:      Mac OS X 10.6.7 (10J869)
Report Version:  6
Sleep/Wake UUID: 344B75B5-C207-4578-BA9D-60FE8C10E20B
Interval Since Last Report:          2457796 sec
Crashes Since Last Report:           41
Per-App Interval Since Last Report:  242713 sec
Per-App Crashes Since Last Report:   15
Anonymous UUID:                      90F302ED-BAB6-4D48-8483-04E468404A33
Exception Type:  EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000000
Crashed Thread:  2
Thread 2 Crashed:
0   net.kineme.KinectTools           0x16861b5c 0x1685f000 + 11100
1   net.kineme.KinectTools           0x16861099 0x1685f000 + 8345
2   net.kineme.KinectTools           0x168607bb 0x1685f000 + 6075
3   net.kineme.KinectTools           0x16862268 0x1685f000 + 12904
4   net.kineme.KinectTools           0x16865dcf 0x1685f000 + 28111
5   net.kineme.KinectTools           0x16868887 0x1685f000 + 39047
6   net.kineme.KinectTools           0x16865649 0x1685f000 + 26185
7   net.kineme.KinectTools           0x16865841 0x1685f000 + 26689
8   net.kineme.KinectTools           0x168658d6 0x1685f000 + 26838
9   net.kineme.KinectTools           0x16861fa0 0x1685f000 + 12192
10  net.kineme.KinectTools           0x16860fff 0x1685f000 + 8191
11  net.kineme.KinectTools           0x1686153c 0x1685f000 + 9532
12  com.apple.Foundation             0x901caad0 -[NSThread main] + 45
13  com.apple.Foundation             0x901caa80 __NSThread__main__ + 1499
14  libSystem.B.dylib                0x9678d7fd _pthread_start + 345
15  libSystem.B.dylib                0x9678d682 thread_start + 34

Select Channels in Audio Input Patch from Audio Tools

Hi there,

it would be great to be able to select how many and which channels in Audio Input Patch from Audio Tools are used. I use an interface with 18 channels and audio input uses 70% cpu power of one cpu-core when this interface is selected. Built in audio only uses around 8%.

Thanx and cheers


Reload button for Quartz Crystal

In my compositions lots of stuff happens in the first seconds and I'd like to be able to change some published inputs and then watch composition again. So in Quartz Crystal I'd like to see composition starting again when pressing reload button.

Best Tapio Haaja