Starfield Generator / Better Particle System

I want one now!

smokris's picture
Streaky

You can currently kinda use the "Particle System" to do this, if you feed (independent) random generators into the X and Y values.. But the random generators only update when the graph is traversed (every frame), so you get lots of particles with repeated X/Y coordinates, like the attached composition.

However http://www.tml.tkk.fi/~tilmonen/vee/ handles randomness in a modular manner, and evaluates lazily, so that the randomness happens at the time of each particle creation.

I'm thinking of porting VEE to a series of QC patches. (This would be a pretty huge project though.)

PreviewAttachmentSize
StreakyStarfield.qtz4.17 KB

smokris's picture
potlan

This was also requested by potlan --- http://potlan.livejournal.com/388559.html