10.6

Mac OS X 10.6 (Snow Leopard)

Release: MultitouchPatch, v1.1

Release Type: Production
Version: 1.1
Release Notes

Changes since MultitouchPatch 1.0

  • Fixed MultitouchPatch so that output structure retains events in the order received. (feature request)
  • Fixed MultitouchPatch so that the output structure's key values are no longer integers, and thus compatible with the Structure Key Member patch.
  • Tested on 10.8.

stripe animations (Composition by dust)

Author: dust
License: Creative Commons Attribution-NonCommercial
Date: 2012.09.03
Compatibility: 10.6, 10.7, 10.8
Categories:
Required plugins:
(none)

so i was checking out gt's blog... i made it about 4 posts in to an article about cool animated gif's. http://qctwit.blogspot.com/2012/07/cool-gifs.html... i thought some of these are cool like the title stated and that it might be fun to make some similar style animations in qc... this is what i came up with. thanks for the inspiration gt ;)

i like the one with the boxes, it kind of makes a cool illusion type of effect. not sure what perceptual illusion it is but i like how the inner box becomes the background for a moment. the parametric klien patch that is my answer to the figure 8 torus posted on gt's blog and the grid noise patch is sort of ment to look how a striped sheet looks when tossed to cover a bed.

its almost endless the variations of these that could be made easily if the mesh importer was working properly for me. here are 5 i thought where cool looking. next maybe i might make a height field one not sure ;)

See video
See video
See video
See video

"Ashima" Vertex Noise with Lighting and Texture (Composition by gtoledo3)

Author: gtoledo3
License: Creative Commons Attribution
Date: 2012.09.01
Compatibility: 10.5, 10.6, 10.7, 10.8
Categories:
Required plugins:
(none)

Per the conversation here: http://kineme.net/forum/DevelopingCompositions/Environmentmapsandvertexn...

I decided to put together an example over morning coffee.

This is a GLSL shader that "intercepts" the lighting position, diffuse, specular, and shininess, etc., and basically just sets up a Blinn-Phong model lighting using that info - so Lighting patch controls can be used as expected.

Then I added the popular "ashima arts" perlin noise implementation that's been kicking around that I've been seeing in the frag shaders, but placed in the vertex shader - so that there's some tweakable exposure (though I don't really recommend it) instead of just invoking the default noise function.

Release: FileTools, v1.1

Release Type: Production
Version: 1.1
Release Notes

Changes since FileTools 1.0

  • Incorporated the PDF Renderer patch, which was formerly a standalone plugin. Be sure to remove PDFRenderer.plugin before installing FileTools 1.1.
  • Tested on 10.8.

Release: KinemeCore, v0.6.0

Release Type: Production
Version: 0.6.0
Release Notes

Changes since KinemeCore 0.5.2

  • "Full screen on startup" option re-enabled.
  • Fixed crash on 10.8 when using non-linear noodles.
  • Added preference to select folder where crash files are saved. (feature request)
  • Tested on 10.8.

Known Issues

  • plugin installation assistant crashes on 10.7; disabled.
  • spotlight importer doesn't install automatically on 10.7 (but you can manually copy it to /Library/Spotlight)
  • syncing with the kineme.net composition repository doesn't work; disabled
  • reporting crashes to kineme.net doesn't work; disabled
  • stepping the viewer frame-by-frame doesn't work on 10.7; disabled. (On 10.8, frame stepping is a native QC Editor feature.)
  • "slim title bars" feature doesn't work; disabled
  • editor scroll bar tweaks don't work; disabled