10.6

Mac OS X 10.6 (Snow Leopard)

Blobber Flow (Composition by gtoledo3)

Author: gtoledo3
License: Creative Commons Attribution-NonCommercial-NoDerivs
Date: 2009.09.12
Compatibility: 10.5, 10.6
Categories:
Required plugins:
(none)

This is a composition that makes use of the Kineme3D HeightField patch and particle systems. It can achieve a fairly wide variety of looks, including very liquid like objects, flows, spiky textures, light beams, tunnels, wire frame, and GL Point based particle systems.

Twirler (Composition by gtoledo3)

Author: gtoledo3
License: (unknown)
Date: 2009.09.10
Compatibility: 10.5, 10.6
Categories:
Required plugins:
(none)

This is a composition that takes an image and warps it using GLSL, a Sphere renderer, and Kineme3D HeightField. It also incorporates Kineme GL Tools Polygon Mode.

CL Kernel Deformer Example, Audio Reactive (Composition by gtoledo3)

Author: gtoledo3
License: (unknown)
Date: 2009.09.05
Compatibility: 10.6
Categories:
Required plugins:
(none)

This was something semi-fun, which I was messing around with during my morning coffee today....

Bulge City (Composition by gtoledo3)

Author: gtoledo3
License: (unknown)
Date: 2009.09.04
Compatibility: 10.5, 10.6
Categories:
Required plugins:
(none)

This is a twisted twist on the BuildingLoop composition I last uploaded.

This uses Kineme3D (the most recent beta) and Texture Tools... it should work on Leopard or Snow (save for if one was to enable the new shadow effect in the Lighting, which doesn't work with iterated objects... bug filed with Apple on that already).

It takes the city scene, and uses the Kineme3D to generate a Height Field that can then be warped.

Building Loop (Composition by gtoledo3)

Author: gtoledo3
License: (unknown)
Date: 2009.09.03
Compatibility: 10.5, 10.6
Categories:
Required plugins:
(none)

This is an idea I've been having a bit of fun with lately, which is a setup that uses cubes and iterators to imitate a kind of simplistic city scene. I also ended up using Kineme texture tools and a sphere in add mode in combo with a clear to generate a sky and clouds... which is something I love to use! Other than that, the original thought was to do something totally "stock", but I liked the Kineme Texture more than the picture I was using.