this is a infinite loop of spheres, something i am playing with today i think it looks cool lots of possibilities for someone to enhance. nothing to complicated but it is a good basis for visualizer maybe ?
here on 10.5.7 i get over 100 frames a second with this after i dropped the iteration count. that should run on the g5 better. and also is a feedback star that is running over 60 as well, if those don't run any better you can always swap out the sphere and replace it with a sprite.
less is definitely more especially when one is nesting iterations, replications & transformations, your novel loops reminds me a lot of a qtzcodex example or from somewhere else that I can't remember.
I'll bet that underlying assembly would work really well with a lot of other primitives too :-)
your right the colors in the star don't work correctly without the midi2color patch. i have learned a lot since this post so here. this is a more optimized version of the star without the feedback. plugin is included.
Nice. I need a new Mac. 5 fps for me! (Dual g5 GeForce FX 5200)
here on 10.5.7 i get over 100 frames a second with this after i dropped the iteration count. that should run on the g5 better. and also is a feedback star that is running over 60 as well, if those don't run any better you can always swap out the sphere and replace it with a sprite.
less is definitely more especially when one is nesting iterations, replications & transformations, your novel loops reminds me a lot of a qtzcodex example or from somewhere else that I can't remember.
I'll bet that underlying assembly would work really well with a lot of other primitives too :-)
methinks http://kineme.net/files/glStarDustFeedBack.qtz - needs a bill of goods apropos audio2midi functionality, dust, otherwise it does nowt, 'cept spit its dummy out :-)
your right the colors in the star don't work correctly without the midi2color patch. i have learned a lot since this post so here. this is a more optimized version of the star without the feedback. plugin is included.