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Iteration to Structureafter a brief study how to nest iterators seen @noboko (thanks @gtoledo3 for useful link! http://kineme.net/forum/DevelopingCompositions/SuperCoolQuartzComposerQtzs) i tried to hook them to make structures. few examples attached. so far i had an interesting adventure in generating various combinations of lines and stuff.. but i'm really stuck at this point. i have a basic question: does this kind of structuring makes sense? could it go further (lets say something like http://kineme.net/Release/Beta/GLLookVeryCool) ? is there a way to make offsetting points more controllable by this method, or i should include any other tools, maybe i'm missing something about structure making in general? any tip would be appreciated!
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a] incorporate the GLLook patch into your composition. [look at perspective matrix]
b] use some Javascript for creating your structures dynamically [assuming here you wanted something pretty similar to RandomWalkTest]
c] GL Polygon Offset is capable of doing offsets on Polygons and thus will offset, in its own fashion, the triangle composition you posted.