D: Duplicate

Polygon Effects

It would be great to be able to apply these kinds of effects to 3D meshes: http://www.vimeo.com/672580

I guess it could be done with Geometry Shaders, though I don't know if they're usable in a QC context.

a|x http://machinesdontcare.wordpress.com

Duplicate of [http://kineme.net/node/9218](http://kineme.net/node/9218)

OpenGL code patch

It would be nice to have a patch where you can script OpenGL directly, as a programming patch (ex: Core Image Filter, Javascript, GLSL)

Image Sequence reader

We can read quicktimes, load pictures but we can't read image sequences (a folder with images sequence) Ex : a one second video is save in images in a folder, they are named : image001.tga image002.tga ........ image025.tga (yes, 25 in pal ...:)

This can work as a "frame store".The patch can load "direct to disk" one frame at a time and display it. This is good for rotoscoping, loop, fx works....with the "write on disk dev patch we can write single or multiples frames and load them with the image "seq reader patch"

Patch interface : - Folder path - one slider to access a numbered frame - one output (counted frame in the folder) - Image output