Kineme3D crash

In the past i've updated some Kineme-plugins and now the Kineme3D Object Loader doesn't function properly anymore. When i try to connect a .obj of .dae file to the 3D Object Renderer Quartz Composer crashes and generates the following crashreport:

Process: Quartz Composer [2459] Path: /Developer/Applications/Quartz Composer.app/Contents/MacOS/Quartz Composer Identifier: com.apple.QuartzComposer.editor Version: 3.0 (63) Build Info: QuartzComposerEditor-630000~14 Code Type: X86 (Native) Parent Process: launchd [1452]

Interval Since Last Report: 290 sec Crashes Since Last Report: 4 Per-App Interval Since Last Report: 209 sec Per-App Crashes Since Last Report: 4

Date/Time: 2010-08-03 12:01:29.609 +0200 OS Version: Mac OS X 10.5.8 (9L31a) Report Version: 6 Anonymous UUID: 239D11A7-9D24-49AE-8021-77C4568568A9

Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x000000002af3ba50 Crashed Thread: 0

Thread 0 Crashed: 0 net.kineme.Kineme3D 0x17a5bc64 0x17a49000 + 76900 1 net.kineme.Kineme3D 0x17a4c6ed 0x17a49000 + 14061 2 com.apple.QuartzComposer 0x95a8cae4 -[QCPatch(Private) _execute:arguments:] + 1231 3 com.apple.QuartzComposer 0x95a8cd73 -[QCPatch(Extensions) executeSubpatches:arguments:] + 312 4 net.kineme.GLTools 0x16d8feb6 -[KinemeGLPolygonModePatch execute:time:arguments:] + 822 5 com.apple.QuartzComposer 0x95a8cae4 -[QCPatch(Private) _execute:arguments:] + 1231 6 com.apple.QuartzComposer 0x95a8cd73 -[QCPatch(Extensions) executeSubpatches:arguments:] + 312 7 com.apple.QuartzComposer 0x95acadf1 -[QCLighting execute:time:arguments:] + 1213 8 com.apple.QuartzComposer 0x95a8cae4 -[QCPatch(Private) _execute:arguments:] + 1231 9 com.apple.QuartzComposer 0x95a8cd73 -[QCPatch(Extensions) executeSubpatches:arguments:] + 312 10 com.apple.QuartzComposer 0x95a8cae4 -[QCPatch(Private) _execute:arguments:] + 1231 11 com.apple.QuartzComposer 0x95a8b158 -[QCContext renderPatch:time:arguments:] + 650 12 com.apple.QuartzComposer 0x95a8aeaa -[QCGraphicsContext renderPatch:time:arguments:] + 91 13 com.apple.QuartzComposer 0x95a89daf -[QCOpenGLContext renderPatch:time:arguments:] + 334 14 com.apple.QuartzComposer 0x95a89c4e -[QCPatch(Runtime) render:arguments:] + 92 15 ...apple.QuartzComposer.editor 0x0000e3aa 0x1000 + 54186 16 com.apple.QuartzComposer 0x95b10d83 -[QCView render:arguments:] + 471 17 com.apple.QuartzComposer 0x95b108bd -[QCView startRendering:] + 716 18 ...apple.QuartzComposer.editor 0x0000da9f 0x1000 + 51871 19 com.apple.QuartzComposer 0x95b105eb -[QCView startRendering] + 42 20 com.apple.Foundation 0x961c942a _nsnote_callback + 106 21 com.apple.CoreFoundation 0x9507f47a __CFXNotificationPost + 362 22 com.apple.CoreFoundation 0x9507f753 _CFXNotificationPostNotification + 179 23 com.apple.Foundation 0x961c6680 -[NSNotificationCenter postNotificationName:object:userInfo:] + 128 24 com.apple.Foundation 0x961cfed8 -[NSNotificationCenter postNotificationName:object:] + 56 25 com.apple.AppKit 0x9480f40a -[NSWindow _reallyDoOrderWindow:relativeTo:findKey:forCounter:force:isModal:] + 849 26 com.apple.AppKit 0x9480f05c -[NSWindow orderWindow:relativeTo:] + 105 27 com.apple.AppKit 0x947d69ea -[NSWindow makeKeyAndOrderFront:] + 189 28 ...apple.QuartzComposer.editor 0x0000d881 0x1000 + 51329 29 ...ineme.QCEditorAppExtensions 0x16f657b1 0x16f60000 + 22449 30 com.apple.AppKit 0x947574a5 -[NSDocument showWindows] + 117 31 com.apple.AppKit 0x94a3270d -[NSDocumentController openDocumentWithContentsOfURL:display:error:] + 525 32 ...apple.QuartzComposer.editor 0x0001ae85 0x1000 + 106117 33 ...apple.QuartzComposer.editor 0x0001adfc 0x1000 + 105980 34 com.apple.AppKit 0x94a32488 -[NSApplication _doOpenFiles:] + 135 35 com.apple.AppKit 0x94a323e1 -[NSApplication(NSAppleEventHandling) _handleAEOpenDocuments:] + 88 36 com.apple.AppKit 0x947540db -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 297 37 com.apple.Foundation 0x961eea9f -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 655 38 com.apple.Foundation 0x961ee7af _NSAppleEventManagerGenericHandler + 223 39 com.apple.AE 0x96bad648 aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 144 40 com.apple.AE 0x96bad57e dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 44 41 com.apple.AE 0x96bad425 aeProcessAppleEvent + 177 42 com.apple.HIToolbox 0x96764981 AEProcessAppleEvent + 38 43 com.apple.AppKit 0x947518e9 _DPSNextEvent + 1189 44 com.apple.AppKit 0x94750f88 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 128 45 com.apple.AppKit 0x94749f9f -[NSApplication run] + 795 46 ...apple.QuartzComposer.editor 0x000037d2 0x1000 + 10194 47 com.apple.AppKit 0x947171d8 NSApplicationMain + 574 48 ...apple.QuartzComposer.editor 0x00001f1e 0x1000 + 3870

Thread 1: 0 libSystem.B.dylib 0x9754d46e __semwait_signal + 10 1 libSystem.B.dylib 0x97577dcd pthread_cond_wait$UNIX2003 + 73 2 libGLProgrammability.dylib 0x90199b32 glvmDoWork + 162 3 libSystem.B.dylib 0x97577155 _pthread_start + 321 4 libSystem.B.dylib 0x97577012 thread_start + 34

Thread 2: 0 libSystem.B.dylib 0x975769c6 kevent + 10 1 com.apple.Foundation 0x961c9dfd -[NSThread main] + 45 2 com.apple.Foundation 0x961c99a4 NSThread__main + 308 3 libSystem.B.dylib 0x97577155 _pthread_start + 321 4 libSystem.B.dylib 0x97577012 thread_start + 34

Thread 3: 0 libSystem.B.dylib 0x9754d46e semwait_signal + 10 1 libSystem.B.dylib 0x9754d236 usleep$UNIX2003 + 61 2 com.apple.AppKit 0x947b7bf1 -[NSUIHeartBeat _heartBeatThread:] + 2042 3 com.apple.Foundation 0x961c9dfd -[NSThread main] + 45 4 com.apple.Foundation 0x961c99a4 __NSThread__main + 308 5 libSystem.B.dylib 0x97577155 _pthread_start + 321 6 libSystem.B.dylib 0x97577012 thread_start + 34

Thread 0 crashed with X86 Thread State (32-bit): eax: 0x00b1a400 ebx: 0x00b11800 ecx: 0x00000002 edx: 0x2a42a24c edi: 0x00b1e000 esi: 0x42b40000 ebp: 0xbfffe158 esp: 0xbfffe120 ss: 0x0000001f efl: 0x00010a97 eip: 0x17a5bc64 cs: 0x00000017 ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037 cr2: 0x2af3ba50

I've attached the composition and the .dae file i used.

In the past this composition used to work. Should i update or downgrade some plugins in order to get this working again?

grtz, Slof

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jstrecker's picture
Re: Kineme3D crash

Fixed in Kineme3D 1.3.

gtoledo3's picture
Re: Kineme3D crash

Thank lordy the render method didn't change! :)

Still my favorite plugin ever. It proves itself to me time and time again. It is simply very consistent in performance, and aside from very small bugs that have happened on occasion (and pretty much have been quickly resolved a.s.a.p), it is rock solid. As much as I enjoy using OpenCL (for example) and the Apple Model loader for 3D stuff, when it comes to something I'm absolutely sure is going to work on a wide variety of machines, it's K3D all the way.

Ok, it almost feels like I'm shilling here, but it's hard not to be really enthusiastic about something that's saved my butt many a time, and also allowed me a ton of artistic freedom in QC....probably more than any other patch.