audio tools snow leopard

is it just me or do the audio tools patches not show up in the library in QC4? the examples work just fine and you can use the patches but the library doesnt list them.

cybero's picture
Re: audio tools snow leopard

fsk, it's your installation IMHO.

I'd de-install the audio tools, download the most recent version or use my archived backup of the same.

I install nowadays with the KinemeCore plugin helper.

Audio Tools should show up AOK and work just fine by and large.

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superflea's picture
Re: audio tools snow leopard

While we're on the subject, are there any plans to update the audio tools to provide things like pitch shifting and spatial panning? They're supposed to be in the official sound player in QC, but for some reason they don't actually do anything, only the pitch shifting and volume work.

Having them as external plugins would also be useful in order to bundle them in a Quartz Builder app.

cybero's picture
Re: audio tools snow leopard

That's OpenAL stuff which, as you've correctly pointed out, is only partially working in QC.

3rd party OpenAL is an interesting idea.

I'm given to understand that the OpenAL roll out from Apple is still a work in progress.

gtoledo3's picture
Re: audio tools snow leopard

Doesn't the Apple audio stuff work in Quartz Builder, in 10.6? I tested that with QB to see if it would work at one point, but haven't in awhile (it did definitely work). It isn't backwards compatible to 10.5 though...

I do see that as a major reason for using Kineme plugins for apps, when Apple/SL has duplicated Kineme plugin functionality...backwards compatibility is a big plus (like GL Scale with GL Tools, vs. using Apple's new 3D Transform scaling).

gtoledo3's picture
Re: audio tools snow leopard

I enquired about the x/y/z stuff on the Apple Audio Player in an early seed, and was told that they were artifacts of the fact they were a render patch (I know that sounds weird), and that they definitely didn't work (I was curious if it was just my computer that they didn't work on). So, even though it has spatial somewhere in the title or description, I'm not sure if it is meant to pan... though it will play surround sound files to my knowledge.

superflea's picture
Re: audio tools snow leopard

Oh it works in Quartz Builder alright, it just isn't backwards compatible. I made a small audio app for myself but can't send it to people if they are on Leopard. That's just me assuming that being able to bundle a plugin is enough to make the QB app compatible on both Leopard and Snow.

It's a shame about the limited functionality of the patch(or audio in general in QC), I'm gagging to make more complex music apps in QC.

gtoledo3's picture
Re: audio tools snow leopard

The patches that are in QC aren't plugins, and the audio patch (apple's) isn't pulled into Quartz Builder (or QC) as a plugin...it's called on by the runtime environment, which looks for the Audio patch in the OS. It would be the same scenario with a bunch of the new patches; needed frameworks don't exist in Leopard in many cases.

What kind of things are you looking to do with audio that aren't supported with QC? Audio processing?

superflea's picture
Re: audio tools snow leopard

Well at the very least I'd like the Audio Patch to be more flexible and allow me to use lighter formats like mp3 etc instead of heavy wave files, and be able to pan properly. Right now I load single samples In QC and pitch shift them, so having some form of basic sampler would be useful.

More advanced uses could be audio effects, being able to load basic Audio Units like the ones in Garageband and apply them to the sound being played. Imagine using a Reverb or Chorus effect as a Macro the way we use a 3d transform in QC.

A QC-like environment would be ideal for Apple for letting the users design their own Audio Units. They could just give you the basic building blocks taken from the GB or Logic effects and let you string them up etc.