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3D game walkingHi! I am trying to walk around a city, so I have imported a 3d file but its 0,0 point is 1.5 Ztrans away from my view. I want to be the 0,0 and things go around to me. Just like a game does. I tryed changeing the z origin in 3D transform but no clue. Any ideas?? Thank you.
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ok. I can navigate but there is a problem, when it turns, it also turns the X,Z transition positions and I want them to stay still. Have a look at the file. there are two different samples they does the same thing. I am using a gamepad with HID. It's greate to use for this composition.
If you have an improvement, please, let me know. Thank's
I'll try it.
This is a simple walk through controlled by arrow keys.
Rinboku!! Thank you very much!! it's lovely when you have a walk around. I put your composition in a way to work with gamepad and add a smooth. You have to pay atention on the numbers from your gamepad. I set mine in analog so I trigger data from the gamepad. instead just jumps from .498 to 0 or 1
Again Thank you!
Thank you for being glad. If a good result was gotten, I am glad too.
Though I don't have the gamepad!
From a game pad you recieve right and left from same sensor so there is need to split that info with a range of numbers then say false or true... ;)
OK, I see. I improved mine. I intend to upload the movie tomorrow.
I improved the movement more smoother. http://www.vimeo.com/5070319
I made a simple flight simulation by adding the altitude to walkthrough. http://www.vimeo.com/5091469
hey that reminded me of an old demo: http://www.demoscene.tv/prod.php?id_prod=5247
cool works pretty good, i guess the next step is occlusion.