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GL Polygon MOde not working with VDMXI am using Kineme 3d tools to load and rotate and object without issue. When I import the patch in VDMX it all works fine. However, when I put all the sub layers into a Kineme GL Polygon Mode object it works in the QC patch but nothing is displayed in VDMX. Is this a known issue or there is something I need to do to get this to work? I have attached the QC patch and .fbx file to this.
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Every value in VDMX that you wish to control needs to have an "input splitter" and be published to root. That's a VDMX quirk.
So control+click on the macro you're working on... look at where you get the "insert input splitter" prompt. Click on it. Then control+click one more time and publish the value.... the value input needs to be published all the way up to the root level.
This one is not a matter of control (i.e. I fully understand and use input splitters etc., this patch has no controls I need to publish). The image simply is not rendering when it is inside a GL Polygon Mode patch under VDMX. Under QC I can see everything without issue. Please try the patch I uploaded on this first post to see what I mean.
hmm weird it is suddenly working now!
sounds like VDMX wasn't restarted (so it didn't reload the composition), or vdmx caches old copies of the composition (I don't think it does, but I've not looked in detail to be honest).