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Hiroaki Applescript PatchI just downloaded the Hiroaki Applescript Patch ( http://hiroaki.jp/index.php?Quartz%20Composer%2FCustom%20Patches#content... ) and compiled it in xcode but I can't seem to get it to work. I have tried pointing the patch to an applescript file to run, I have also taken the contents of a script and put it in the patch, neither of these way make the patch run, I was wondering if anyone else had had any success with this patch. Cheers Steve Steve
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I also downloaded and sought to compile the plug in. The build succeeded with a warning:-
Building target “AppleScriptPatch” of project “AppleScriptPatch” with configuration “Debug” — (1 warning) cd /Users/cybero/Desktop/AppleScriptPatch /Developer/usr/bin/gcc-4.0 -x objective-c -arch ppc -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -isysroot /Developer/SDKs/MacOSX10.4u.sdk -mfix-and-continue -mtune=G5 -mmacosx-version-min=10.4 -gdwarf-2 -I/Users/cybero/Desktop/AppleScriptPatch/build/AppleScriptPatch.build/Debug/AppleScriptPatch.build/AppleScriptPatch.hmap -F/Users/cybero/Desktop/AppleScriptPatch/build/Debug -F/Developer/SDKs/MacOSX10.4u.sdk/System/Library/Frameworks/Quartz.framework/Frameworks -I/Users/cybero/Desktop/AppleScriptPatch/build/Debug/include -I/Users/cybero/Desktop/AppleScriptPatch/build/AppleScriptPatch.build/Debug/AppleScriptPatch.build/DerivedSources -include /var/folders/aU/aU7YNR3jFKGkLcMcRkWQsk+++TI/-Caches-/com.apple.Xcode.501/SharedPrecompiledHeaders/AppleScriptPatch_Prefix-hlescawyesbqyodvnuxfdzkrhtic/AppleScriptPatch_Prefix.pch -c /Users/cybero/Desktop/AppleScriptPatch/AppleScriptPatchLoader.m -o /Users/cybero/Desktop/AppleScriptPatch/build/AppleScriptPatch.build/Debug/AppleScriptPatch.build/Objects-normal/ppc/AppleScriptPatchLoader.o /Users/cybero/Desktop/AppleScriptPatch/AppleScriptPatchLoader.m: In function '+[AppleScriptPatchLoader registerNodesWithManager:]': /Users/cybero/Desktop/AppleScriptPatch/AppleScriptPatchLoader.m:15: warning: no '-registerNodeWithClass:' method found /Users/cybero/Desktop/AppleScriptPatch/AppleScriptPatchLoader.m:15: warning: (Messages without a matching method signature /Users/cybero/Desktop/AppleScriptPatch/AppleScriptPatchLoader.m:15: warning: will be assumed to return 'id' and accept /Users/cybero/Desktop/AppleScriptPatch/AppleScriptPatchLoader.m:15: warning: '...' as arguments.) /Users/cybero/Desktop/AppleScriptPatch/AppleScriptPatchLoader.m:15: warning: no '-registerNodeWithClass:' method found /Users/cybero/Desktop/AppleScriptPatch/AppleScriptPatchLoader.m:15: warning: (Messages without a matching method signature Build succeeded (1 warning)Then I tried the binary version of the plugin which can be obtained from the same site holding the patch project.
This does actually work after a fashion, so I guess that the problem is in the code as evidenced by the XCode build results I got.
Sadly, there is little or no documentation for this patch and no example composition that I can find. Perhaps we ought to just drop Hirokai a line and see if this is a plugin problem he knew about.
Shall tell you more later about running Apple Script variables through the patch, but for now, I might suggest thast you download Apple Script Patch Universal Binary version from Hirokai's Playing Field site and start experimenting with the same item yourself.
Have fun:-)
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Update
Hirokai kindly responded to a recent email enquiry I made of him regarding this 3rd party patch, the follwing is a direct quote confirming the non-Leopard compatability of the currently available version.
Oh and just to echo a question from Hirokai - what were you thinking of using the Apple Script patch for?
Anyhow hopes this update to this reply to your original post actually helps to clarify matters for you.