Writing an environment for QC

morgan's picture

I'm looking at creating an environment patch for quartz composer with multiple openGL viewports into the contents of the environment. Similar to a 3d transformation patch, but with multiple viewports. I'm pretty new to writing custom patches and plugins for QC and I'm not a openGL whiz, but I think this should be pretty straightforward with some guidance. Any help would be appreciated.

cheers,

Morgan

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

franz's picture
Re: Writing an environment for QC

There's already a Kineme GL Viewport. You shouldn't need to write any patch.

morgan's picture
Re: Writing an environment for QC

Thanks for that. I was looking for it, but I cannot see it. What package is it part of? And does it support multiple viewports?

cheers,

Morgan

cwright's picture
Re: Writing an environment for QC

Look for GLTools -- it's freely available under Quartz Composer Patches on the left-hand side of this site.

multiple viewports can be performed, but it doesn't happen automatically. There's a sample composition that demonstrates how it's done. If you feel that native multi-viewport functionality should be included in a future version, please file a feature request.