10.5

Mac OS X 10.5 (Leopard)

CINormalMap_gt (Composition by gtoledo3)

Author: gtoledo3
License: (unknown)
Date: 2011.01.18
Compatibility: 10.4, 10.5, 10.6
Categories:
Required plugins:
(none)

This is a core image filter that takes a greyscale heightfield (bump map) image, and outputs a normal map, in the style of nVidia Normal Map Filter plugin for photoshop, or NMG.

This allows one to create greyscale imagery in Quartz Composer, run image through this filter, and generate normals that can be rendered in the GLSL shader. This example uses Christopher Wright's Normal Map 1.qtz as a rendering destination, to show how it works.

Normal mapping is used to fake the appearance of a higher poly mesh than is actually being used when using GL Lighting.

http://en.wikipedia.org/wiki/Normal_mapping

Metaball 2.5D (Composition by gtoledo3)

Author: gtoledo3
License: (unknown)
Date: 2011.01.17
Compatibility: 10.5, 10.6
Categories:
Required plugins:
(none)

This is a kind of metaball implementation. I've done an in depth breakdown of the process @ http://www.georgetoledo.com/2011/01/meta-ballers.html

XY plot from key presses (Composition by jstrecker)

Author: jstrecker
License: (unknown)
Date: 2011.01.15
Compatibility: 10.5, 10.6
Categories:
Required plugins:
(none)

A simple example that uses Kineme ChartTools to plot a point on an XY graph every time the user presses the up or down key.

Visualizer 110910_gt (Composition by gtoledo3)

Author: gtoledo3
License: (unknown)
Date: 2010.12.09
Compatibility: 10.5, 10.6
Categories:
Required plugins:
(none)

I whipped this up while listening to some music today, and thought it looked fun...

It will require GL Tools, AlphaBlend, and Kineme3D.

Release: Art-Net Tools, v1.4

Release Type: Production
Version: 1.4
Release Notes

Changes since version 1.3

  • Fixed a crash with stopping and restarting compositions
  • Fixed a problem with the receiver failing to update