10.5

Mac OS X 10.5 (Leopard)

Video Interaction (Composition by matthewalexanderspolar)

Author: matthewalexande...
License: (unknown)
Date: 2010.11.19
Compatibility: 10.4, 10.5, 10.6
Categories:
Required plugins:
(none)

This project was for a Visual Programming Class at Ohio University. It was my first real quartz application.

The intent of this assignment is to create an interactive, random and self-sustaining application that will take a live video feed and react accordingly to the motion and audio. Random colors, movements, fades and other effects will be incorporated to create an interesting composition that is never repeating.

Release: KinectTools, v0.2

Release Type: Production
Version: 0.2
Release Notes

Changes since KinectTools 0.1

  • Works in 32bit and 64bit mode.
  • Fixed crash when stopping and restarting composition.
  • Fixed depth image orientation.
  • Applied gamma curve and alpha channel to depth image. (For a given pixel, alpha transparent == Kinect couldn't determine depth.)
  • Added sample composition.

Known Issues

  • Color fringes on RGB image.
  • The USB driver is still dropping a lot of frames (so the effective framerate is about half what it could be).
  • Doesn't handle multiple Kinects simultaneously.

Art-Net Tools

$15.00

Kineme Art-Net Tools provides two patches for interacting with Art-Net devices:

  • ArtDmx Sender Patch --- Broadcasts a structure of DMX values to the specified IP Network, Sub-Net, and Universe.
  • ArtDmx Receiver Patch --- Receives broadcast DMX values from the specified Sub-Net and Universe.

Download the 7-day trial below, or buy a license now.

step sequencer (Composition by dust)

Author: dust
License: MIT
Date: 2010.11.14
Compatibility: 10.5, 10.6
Categories:
Required plugins:
(none)

here is a simple step sequencer / trigger that takes a variable bpm input.

it produces the same results as coges step trigger/seq patch although simplified and derived from different math.

basically i take the number 15/bpm gives you your 16th note duration which is used to delay a signal counter.

this works beautiful in unity as i am able to sync up lots of tracks.

qc hiccups a bit if your messing with the editor while its running.

probably best to use something like this for visuals rather than music.

GLSL-Vignette (Composition by gtoledo3)

Author: gtoledo3
License: (unknown)
Date: 2010.11.14
Compatibility: 10.4, 10.5, 10.6
Categories:
Required plugins:
(none)

This is a GLSL shader that creates a vignette effect.

It takes advantage of the GLSL smoothstep function. It's adapted from the example here: http://www.geeks3d.com/20091020/shader-library-lens-circle-post-processi...