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10.6Mac OS X 10.6 (Snow Leopard) QCMesh Triangles (Composition by gtoledo3)
This composition illustrates how to construct triangles in QC using only stock patches, and also how to UV map them, so that they are successfully textured. Smooth In Iterator (Composition by gtoledo3)
This is a composition that illustrates the result of smoothing values inside of a QCIterator. chromadepth (Composition by gtoledo3)
This is a glsl chroma depth shader; if you're familiar with the core image "heat map" style pixel filter, you're thinking along the right lines, except this shades vertices of 3D objects/scenes in this way. This was created by Mike Bailey, Computer Science, Oregon State University, and found at his page at http://web.engr.oregonstate.edu/~mjb/chromadepth/glsl.html flownoise (Composition by gtoledo3)
GLSL implementation of 2D "flow noise" as presented by Ken Perlin and Fabrice Neyret at Siggraph 2001. (2D simplex noise with analytic derivatives and in-plane rotation of generating gradients, in a fractal sum where higher frequencies are displaced (advected) by lower frequencies in the direction of their gradient. For details, please refer to the 2001 paper "Flow Noise" by Perlin and Neyret.) Author: Stefan Gustavson (stefan.gustavson@liu.se) Distributed under the terms of the MIT license. See LICENSE file for details. Changes by George Toledo, 2011 Color control, exposure of various parameters. Augmented dancin' (Composition by jstrecker)
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