10.6

Mac OS X 10.6 (Snow Leopard)

Metaball 2.5D (Composition by gtoledo3)

Author: gtoledo3
License: (unknown)
Date: 2011.01.17
Compatibility: 10.5, 10.6
Categories:
Required plugins:
(none)

This is a kind of metaball implementation. I've done an in depth breakdown of the process @ http://www.georgetoledo.com/2011/01/meta-ballers.html

OpenCL Morph / LERP (Composition by gtoledo3)

Author: gtoledo3
License: (unknown)
Date: 2011.01.17
Compatibility: 10.6
Categories:
Required plugins:
(none)

I've only included two models for the sake of kineme bandwidth.

This does a morph between two objects of the same structure size, using the OpenCL kernel.

JavaQCView (Composition by dust)

Author: dust
License: MIT
Date: 2011.01.16
Compatibility: 10.6
Categories:
Required plugins:
(none)

this isn't really a composition its basically a java jni lib to render quartz composer in java. eventually i will have the messaging system working so you can send messages back and forth from qc to java....

right now it just loads a qc comp from the repo and displays it in java. the principles are derived from a deprecated apple dev example "qc cocoa component" circa 2005.

even though this builds a binary java app, i don't see why the lib couldn't be used in processing to display a qc comp.

don't know if the helps anybody but i certainly like being able to load a qc comp in java. the next step is to get published inputs and outputs working.

XY plot from key presses (Composition by jstrecker)

Author: jstrecker
License: (unknown)
Date: 2011.01.15
Compatibility: 10.5, 10.6
Categories:
Required plugins:
(none)

A simple example that uses Kineme ChartTools to plot a point on an XY graph every time the user presses the up or down key.

cl depth blob tracking with kinect (Composition by dust)

Author: dust
License: MIT
Date: 2011.01.10
Compatibility: 10.6
Categories:
Required plugins:
(none)

this patch uses open cl to derive monochrome pixel blob structure from the a kinect depth camera image or any other blob image for that matter. i'm doing a quick and dirty blob size calculation. see comments for explanation.

there is a variable blob image resolution that will enable you get much faster track but at the expense of accuracy. so you might want to play with that operand if you want a faster track.

there are some xy offsets to offset the blob from center if you want as well as variable depth input so you can track from the kinect at different depths.

the rgb mask and depth image is calibrated to my right hand you will see a red overlay of the blob image in red even though i'm using white to track.