10.6

Mac OS X 10.6 (Snow Leopard)

Palindrome (Mirrored Loop) Video Buffer (Composition by benoitlahoz)

Author: benoitlahoz
License: (unknown)
Date: 2010.10.07
Compatibility: 10.6
Categories:
Required plugins:
(none)

I needed a palindrome video buffer but couldn't manage to find something... May be I've been blind... Whatever, that was a good exercise !

If it can be useful to someone...

Release: ChartTools, v1.1

Release Type: Production
Version: 1.1
Release Notes

Changes since ChartTools 1.0

  • Added support for scatter plots (arbitrary X values) --- toggle the new "X Values" input to the Kineme Chart Data: XY patch, and provide X and Y values in a structure of keys and values or of ordered pairs. Added a sample composition for scatter plots.
  • Added "Margin" input to the Kineme Chart Renderer patch.
  • Added "Marker Font" and "Custom Glyph" inputs to the Kineme Chart Data: XY patch.
  • Improved performance of the Kineme Chart Renderer patch.
  • Fixed Kineme Chart Renderer patch so that the chart image changes when a data set is removed.
  • Removed question marks from Kineme Chart Renderer patch inputs.

Known Issues

None.

Draw QCMesh (Composition by gtoledo3)

Author: gtoledo3
License: (unknown)
Date: 2010.10.04
Compatibility: 10.6
Categories:
Required plugins:
(none)

This composition allows for drawing of QCMesh with normals that work with the lighting environment, mesh that works with shadows, and also that doesn't cause any weird evaluation side effects (eg., other stuff in the composition ceasing to evaluate).

It features non contiguous drawing, all stock patches, ability to change color at any time (eg., typical "paint" feature), and line and point sprite modes (stock).

Notes:

-Point Sprites have an aberration rendering with shadows where the shadow engine seems to think they are "larger" than they really are. This is an Apple bug, I believe, can't do anything about it.

-I've "deprecated" the Mesh filters (this composition is somewhat related to the "wiggle draw" I posted). When you "draw" while a filter is engaged, normals can break. This makes no sense given the patch ordering, and again, I believe this is an Apple/ QC mesh bug that I can't particularly do anything about.

-"Double clicking" to clear reduces queue count to 1 instead of 0, but this isn't really perceivable in visual result. This is to suppress a QCMesh log error when mesh creator is connected to a QCMesh render and while input ports are attached, but no structure is being fed (which I believe shouldn't happen to begin with, but log errors annoy me, so I did this to suppress it even though I believe it to be questionable. I would rather leave this value at 0 in a perfect world).

Image Texturing Properties - Environment (Composition by gtoledo3)

Author: gtoledo3
License: (unknown)
Date: 2010.10.03
Compatibility: 10.5, 10.6
Categories:
Required plugins:
(none)

This is a composition that fleshes out a macro, and concept that I use quite a bit.

This shows how to use image texturing properties to create an environment, and then how to manipulate the translation of of the texture so that it seems as though the entire environment moves.

This technique is useful because it allows a scene to "move" without altering actual X/Y/Z coordinates of "camera" (eg., placing things in a 3D transform, and moving).

This composition also illustrates the simple use of a gradient renderer as a lighting effect.

GT Emboss (Composition by gtoledo3)

Author: gtoledo3
License: (unknown)
Date: 2010.09.29
Compatibility: 10.4, 10.5, 10.6
Categories:
Required plugins:
(none)

This is a mix of a height field from mask with emboss filter, with a blend mode that adds color of the source back in. I've used this extensively for a long time, and thought it might be useful to post.