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10.6Mac OS X 10.6 (Snow Leopard) El Lissitzky Pong (Composition by rmohler)
My first submission to Kineme.net is definitely my proudest accomplishment in QC thus far. It still could use a lot of tweaks to fix some bugs and add to the fun, but I enjoy playing it, and I hope you all will too. This was an assignment for @smokris's Visual Programming class at Ohio University. I'm also looking forward to any constructive feedback you all can provide. Thanks. Also wanted to add some control description since I have yet to include it in the game. Mouse controls the paddle. 1-3 on the keyboard controls the difficulty of the computer AI. Can be changed at any time during gameplay. 3D Particle Waveform (Composition by dust)
this patch generates 3d particles from the waveform of kineme audio tools. inspiration and credit goes to t-link.... Felt Tip (Composition by gtoledo3)
This composition shows a way of creating a stylized line drawing patch that can create drawings that look like organic drawings done with a marker. It requires v002 Dilate and GL Tools. Polyspin (Composition by gtoledo3)
This is a composition that: -Constructs a grid of colored objects, with different controls for color generation. -Monitors mouse x/y and allows an object to push/pop in Z, and/or spin in x/y or z rotation if the mouse hovers over an object. -Configures a color crossfade on the object as it returns back to the "home" position of the color grid. -Controls for force and decay of the hit effect. -Configurable columns and rows that adjust to the rendering destination. ...and that's the gist of it. I'm sharing this composition to show a way of using an iterator that will make one or more object parameters change after they are triggered. I used a modified version of this for this video post: GL Lighting (Composition by gtoledo3)
This is a composition I came up with in the middle of setting up a shadow method (apart from the built in one) for QC. I realized it was a pretty good display of some of the functions of the built in Lighting patch. The premise is this - one light is located in front of an object at z=1, another behind at z=-1. This lighting environment rotates around the object, along with a bisector. The composition utilizes a kind of dual box mode and a sprite mode for that. |