10.6

Mac OS X 10.6 (Snow Leopard)

El Lissitzky Pong (Composition by rmohler)

Author: rmohler
License: (unknown)
Date: 2010.10.18
Compatibility: 10.6
Categories:
Required plugins:
(none)

My first submission to Kineme.net is definitely my proudest accomplishment in QC thus far. It still could use a lot of tweaks to fix some bugs and add to the fun, but I enjoy playing it, and I hope you all will too.

This was an assignment for @smokris's Visual Programming class at Ohio University. I'm also looking forward to any constructive feedback you all can provide. Thanks.

Also wanted to add some control description since I have yet to include it in the game. Mouse controls the paddle. 1-3 on the keyboard controls the difficulty of the computer AI. Can be changed at any time during gameplay.

3D Particle Waveform (Composition by dust)

Author: dust
License: MIT
Date: 2010.10.18
Compatibility: 10.6
Categories:
Required plugins:
(none)

this patch generates 3d particles from the waveform of kineme audio tools.

inspiration and credit goes to t-link....

Felt Tip (Composition by gtoledo3)

Author: gtoledo3
License: (unknown)
Date: 2010.10.14
Compatibility: 10.5, 10.6
Categories:
Required plugins:
(none)

This composition shows a way of creating a stylized line drawing patch that can create drawings that look like organic drawings done with a marker.

It requires v002 Dilate and GL Tools.

Polyspin (Composition by gtoledo3)

Author: gtoledo3
License: (unknown)
Date: 2010.10.09
Compatibility: 10.4, 10.5, 10.6
Categories:
Required plugins:
(none)

This is a composition that:

-Constructs a grid of colored objects, with different controls for color generation.

-Monitors mouse x/y and allows an object to push/pop in Z, and/or spin in x/y or z rotation if the mouse hovers over an object.

-Configures a color crossfade on the object as it returns back to the "home" position of the color grid.

-Controls for force and decay of the hit effect.

-Configurable columns and rows that adjust to the rendering destination.

...and that's the gist of it.

I'm sharing this composition to show a way of using an iterator that will make one or more object parameters change after they are triggered.

I used a modified version of this for this video post:

GL Lighting (Composition by gtoledo3)

Author: gtoledo3
License: (unknown)
Date: 2010.10.08
Compatibility: 10.4, 10.5, 10.6
Categories:
Required plugins:
(none)

This is a composition I came up with in the middle of setting up a shadow method (apart from the built in one) for QC.

I realized it was a pretty good display of some of the functions of the built in Lighting patch. The premise is this - one light is located in front of an object at z=1, another behind at z=-1. This lighting environment rotates around the object, along with a bisector. The composition utilizes a kind of dual box mode and a sprite mode for that.