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10.7Darktable OpenCL Project - Volume Two (Composition by cybero)
OpenCL Image Filters ported over from the Darktable source code kernels and header files into Quartz Composer. Composition published under Free Document Licence http://cybero.co.uk/fdl.pdf. Code redistributed under the GPL issued by its original author, Johannes Hanika in 2010. Original Code Repository and Application site - http://darktable.org/ Filters are :- blendop_copy_alpha Darktable OpenCL Project - Volume One (Composition by cybero)
OpenCL Image Filters ported over from the Darktable source code kernels and header files into Quartz Composer. Composition published under Free Document Licence http://cybero.co.uk/fdl.pdf. Code redistributed under the GPL issued by its original author, Johannes Hanika in 2010. Original Code Repository and Application site - http://darktable.org/ Filters are :- colorcorrection libCL Image Filters (Composition by cybero)
Image Filters ported from libCL Project to Quartz Composer Filters are Bloom Leap Motion plugin (Composition by itsthejayj)
Finial release of JAMM's leap motion plugin used in Swoosh. With a multi hand, multi finger, multiple hit target composition example Leap Motion plugin (Composition by benoitlahoz)
Very very first test with the outputs from the Leap Motion, through the Objective-C API. I didn't managed to use the plugin at this post (http://kineme.net/forum/Jobs/AnyoneelseontheLeapMotionDeveloperprogram). The X, Y and are scaled automatically while you move your hand over the limits of the Leap Motion FOV. Z is scaled to your values. Works only in 64 bit, 10.7 and 10.8. The plugin itself is under the vimeo down there. EDIT : Here's a new very alpha version of the plugIn, that comes with 2 simple comps, before I go on holidays. Basically it's a device data reader and 2 "helpers" patches, that output the datas to specific ports. The "Pointable Reader" patch uses the settings panel to allow choosing the desired outputs and the mode : one patch per pointable (eg. to be put in an iterator) or all pointables of a hand (5 actually :-)). It allowed me to track the pointables and avoid "jumps" in drawing with Queues for example. There's still a lot of work to do, but I would extremely appreciate to have returns !!! |