QC Patch Xcode Template
Release Type:
Production
Version:
1.0
Release Notes
Changes since version 0.5
- Supports Snow Leopard (OS X 10.6)
- Provides source code for unofficial QC patch API
- Provides source code for example patches
Known Issues
Warning: This is a private API. Apple does not allow apps created using private APIs to be sold in the App Store.
Release Type:
Beta
Version:
0.6 beta
Release Notes
Pre-release of the next Xcode Template for Leopard.
Changes since 0.5:
- Added omitted Image headers
- Fixed a type typo in a seldom-used header
- Rearranged project build order to save time on failed compiles
- Added Quartz Composer executable like Apple's template for even faster build/test cycles
- Added MIT Licence in German — feel free to submit other translations of this licence, the readme, or any other text you find :)
This package was also made entirely in Leopard's Package Maker, so it might be totally wrong. Please let us know.
Release Type:
Production
Version:
0.5
Release Notes
Updates in this release:
- Added support for Leopard undocumented API.
- Added native 64-bit support under Leopard.
- Improved support for Tiger undocumented API.
- Fixed build scripts to handle plugin names with spaces.
[ More info on this template ]
Release Type:
Production
Version:
0.3
Release Notes
Changes:
- Now defaults to building Universal Binaries.
- Added several new headers and filled in numerous specific object types.
[ More info on this template ]
Release Type:
Production
Version:
0.2
Release Notes
Changes:
- Rebuilt from scratch --- no longer depends on QCJP's work --- and, by extension, the Creative Commons "Attribution - NonCommercial - ShareAlike" license. My Xcode Template, as of version 0.2, is released into the Public Domain. You are free to use it for whatever --- commercial or non-commercial.
- QCJP's headers were replaced with headers assembled directly from the QuartzComposer framework --- now located in the QuartzComposer/ folder of the project. I've exported a few more headers than QCJP had constructed, so there's some added functionality (namely, image input/output ports).
- The project now automatically assigns an icon to the patch bundle, and installs it in /Library/Graphics/Patches/ for you each time you build, for faster edit-build-test workflow.
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