counter

clapping meter

gnomalab's picture

I'm trying to think clapping meter to a public vote.

I started with something simple: An audio input with a conditional to decide what value that triggers a Pusle. Each pulse is added to a counter. The problem is that if the threshold is always higher Pusle does not add to the counter. Example: The audience applauds strong, the threshold is always higher, then just add a few points because the value is always greater than the threshold, this would give a wrong score.

How do I trade values ​​above the threshold to keep counting? any mathematical expression for do this?

any help is welcome.

Conditional Logic?

kennyhorn's picture

Hello,

I'm new to QC, trying to build a New Years Eve countdown clock, would appreciate any guidance, struggling a little with the QC logic...

The clock needs to countdown in mm:ss from 11pm, then just seconds in the final minute. At 00:00 I'd like to play a QT file.

I found this old forum archive... http://tinyurl.com/2vya4ed and have managed to get half way there, as attached.

Not quite sure how to trigger the QT patch at 00:00. I can't think how to stop the countdown part and play the QT, without the counter happening in the background? I was thinking I could use a condition something like if minutes = 0 AND seconds = 0 then play QT but this would return false when the counter restarts at 59:59.

Kenny.

structure with counter

Swiftlikeninja's picture

Okay, I'm going to try to explain this as best as possible.

I have a structure list set up and a counter in place to step forward/backwards amongst the structure, I have the composition set up to go back to the beginning of the structure list once the increase signal is sent and the count reaches above the structure count. My question is this, how can I get the count to go to the end of the structure if decrease signal is sent to the the count and the count is at 0?