introduction

Greetings from Toronto, Canada

epochapex's picture

Hi,

I'm a VJ working in Toronto Canada.

I'm a trained 3D animator who uses Maya and related software. I know how to work with Papervision3D and program Actionscript 3.

Here's my website: http://www.epochapex.com

Hello from Hiroshima, Japan

shigekazuishihara's picture

Hello, all of Quartz Composer masters.

I am Shigekazu Ishihara, Prof. at Dept. of Kansei Design, Hiroshima International University. I am researching Ergonomics and Kansei Engineering. I and one of my Ph.D students have been developed systems for "virtual prototyping", those utilized Bump mapping for expressing detailed surface of products. Since he got his job as a lecturer at a college far from here, I have to continue to develop those systems only by myself.

It was good for me, recently I found QC can easily handle GLSL codes. Now I am trying many examples written by QC masters who are gathering in this Kineme forum.

Thanks a lot for QC masters !

I found today, to importing 3D object, even it is in Collada format, using Kineme3D is better than QC native "Mesh importer". When I applied bump mapping on an imported object, the object imported with QC Mesh importer (and Mesh renderer) does not reflect bump mapping. Importing with Kimene3D, it reflected bumps on its surface, as I expected, (as common 3D softwares).

Thanks Kineme3D!