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Determinant Particle Emitter (Composition by dust)
here is a basic sprite based particle emitter that uses the "simplex noise" plugin to generate a more deterministic xy emission for when you need a particle system to behave un stochastically. More like this
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That is a real fun comp. I like how either mouse X or Y connected to the Attraction input really works nicely. Also image also to mask image cuts down on the resulting flicker [Anti-Aliasing didn't help flicker wise on or off :-) - so kept it on].
yeah i threw some smooth in there to try and cut down the flicker as without them the emission rate is really fast.