Simple question.
When i rotate an object i created in blender the color of the faces changes every 180 degrees. (Opacity = 50 %, blending = over)
What am i doing wrong here and how can i solve it?
Thanx
Is this being rendered as a Mesh or as a Kineme 3D object? Mesh [base level .qtz] wraps the default Mesh renderer in a Lighting patch.
It's a kineme 3D object.
With a similar mesh the problem didn't show up
Should also have asked, is the offending model textured?
Interesting that a similar model mesh doesn't provoke the problem.
For now it's not textured.
Maybe it has something to do with the normals?
might be to do with front and back side polygons [can't tell without looking at the model].
double post scrubbed
Is this being rendered as a Mesh or as a Kineme 3D object? Mesh [base level .qtz] wraps the default Mesh renderer in a Lighting patch.
It's a kineme 3D object.
With a similar mesh the problem didn't show up
Should also have asked, is the offending model textured?
Interesting that a similar model mesh doesn't provoke the problem.
For now it's not textured.
Maybe it has something to do with the normals?
might be to do with front and back side polygons [can't tell without looking at the model].
double post scrubbed