3D rotation artifacts

M.Oostrik's picture

Simple question.

When i rotate an object i created in blender the color of the faces changes every 180 degrees. (Opacity = 50 %, blending = over)

What am i doing wrong here and how can i solve it?

Thanx

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cybero's picture
Re: 3D rotation artifacts

Is this being rendered as a Mesh or as a Kineme 3D object? Mesh [base level .qtz] wraps the default Mesh renderer in a Lighting patch.

M.Oostrik's picture
Re: 3D rotation artifacts

It's a kineme 3D object.

With a similar mesh the problem didn't show up

cybero's picture
Re: 3D rotation artifacts

Should also have asked, is the offending model textured?

Interesting that a similar model mesh doesn't provoke the problem.

M.Oostrik's picture
Re: 3D rotation artifacts

For now it's not textured.

Maybe it has something to do with the normals?

cybero's picture
Re: 3D rotation artifacts

might be to do with front and back side polygons [can't tell without looking at the model].

cybero's picture
Re: 3D rotation artifacts

double post scrubbed