Kineme3d mesh blender?

Udart's picture

Can anyone point to an example or something about this patch. I haven't found anything...

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gtoledo3's picture
Re: Kineme3d mesh blender?

I'm pretty sure the knight vs. goblin example patch uses that to interpolate between md2 poses.

coebro's picture
Re: Kineme3d mesh blender?

It is the "mesh renderer" not "blender" used in that one. But you can use the knight and the goblin .md2 files for testing the mesh blender patch. I havn't got it work with decent lighting yet thou. I think i will try with some regular .dae files instead.

gtoledo3's picture
Re: Kineme3d mesh blender?

Nope, it uses the blend renderer, just not the 7 way one that is mentioned in the original post.

That 7 way one isn't officially supported. I've posted a composition somewhere around here that uses it, and franz posted one a very long time ago. I think it uses a shader to smooth out the look of the morphing, which may break if it's placed inside of a shader patch, hence it not being supported.

If you have models made up for morph target animation, the patch can be used successfully.

franz's picture
Re: Kineme3d mesh blender?

the 7 way uses a shader to morph between targets, it is much faster than cpu, but doesn't comply with QC's shader model anymore.

example: http://vimeo.com/18888136

gtoledo3's picture
Re: Kineme3d mesh blender?

On the "dae" / stock note, I put this together some time back, which is just an openCL structure interpolation. I haven't looked at it in a really long time; I don't know if I would do it differently now, or if it still works or not.

It's really important that models have the same vertex / structure counts, and should be designed for morph target stuff. If your structure sizes aren't the same, this could possibly crash your computer. http://kineme.net/composition/gtoledo3/OpenCLMorphLERP

Udart's picture
Re: Kineme3d mesh blender?

Aha so that's how Perspective Lyrique was carried out. I've always wondered if it was some sort of QC. Brilliant project. One of the most original and definitely the funniest building mapping done. (@franz)