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Sun & Moon cubesHi Guys, I am working on a small project in which I like to display particles in a cube. The walls of the cube shall reflect the particles like it would be in a glassy / volumetric environment. First tests are looking great but I have the feeling that I accomplish the task terrible insufficient. Right now I use 2 particle systems, one within the cube and another one with similar parameters in combination with a blur and plasma patch to generate a texture for the walls. This creates a somewhat pseudo reflection. I wonder if there is a more elegant way to accomplish this which is easier on the system resources as I plan to display some more in the background etc. I attached the composition for you. Thanks in advance for all the help you can send me on my way. -Peter
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Hi Peter. I can't be any help to you. I'm still a QC beginner (who has never written a line of code in my life) but i wanted to to tell you your comp looks stunningly fantastic.